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source: code/branches/storymodeHS14/src/modules/weapons/weaponmodes/HsW01.h @ 10256

Last change on this file since 10256 was 9945, checked in by landauf, 11 years ago

replaced tabs with spaces. no changes in code

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file HsW01.h
31    @brief Definition of the HsW01 class.
32*/
33
34#ifndef _HsW01_H__
35#define _HsW01_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/Timer.h"
40#include "weaponsystem/WeaponMode.h"
41
42namespace orxonox
43{
44
45    /**
46    @brief
47        Shoots laser beams.
48    @author
49        Hagen Seifert
50    @ingroup WeaponsWeaponModes
51    */
52    class _WeaponsExport HsW01 : public WeaponMode
53    {
54        public:
55            HsW01(Context* context);
56            virtual ~HsW01();
57
58            virtual void fire();
59            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
60
61        protected:
62            /**
63            @brief Set the mesh.
64            @param mesh The mesh name.
65            */
66            void setMesh(const std::string& mesh)
67                { this->mesh_ = mesh; }
68
69            /**
70            @brief Get the mesh.
71            @return Returns the mesh name.
72            */
73            const std::string& getMesh() const
74                { return this->mesh_; }
75
76            /**
77            @brief Set the sound.
78            @param mesh The Sound name.
79            */
80            void setSound(const std::string& sound)
81                { this->sound_ = sound; }
82
83            /**
84            @brief Get the sound.
85            @return Returns the sound name.
86            */
87            const std::string& getSound() const
88                { return this->sound_; }
89
90            /**
91            @brief Set the material.
92            @param material The material name.
93            */
94            void setMaterial(const std::string& material)
95                { this->material_ = material; }
96            /**
97            @brief Get the material.
98            @return Returns the material name.
99            */
100            const std::string& getMaterial() const
101                { return this->material_; }
102
103            void setDelay(float delay);
104            /**
105            @brief Get the firing delay.
106            @return Returns the firing delay in seconds.
107            */
108            float getDelay() const
109                { return this->delay_; }
110
111            virtual void shot();
112            void muzzleflash();
113
114            std::string material_; //!< The material.
115            std::string mesh_; //!< The mesh.
116            std::string sound_; //!< The sound.
117
118
119
120            float speed_; //!< The speed of the fired projectile.
121            float delay_; //!< The firing delay.
122            Timer delayTimer_; //!< A timer to delay the firing.
123    };
124}
125
126#endif /* _HsW01_H__ */
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