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source: code/branches/storymodeHS14/src/orxonox/controllers/HumanController.h @ 10233

Last change on this file since 10233 was 9979, checked in by landauf, 11 years ago

simplified the boost command in HumanController by using the new keybind mode 'OnPressAndRelease'. depending on the command's argument the boost is started or stopped.
this also fixes a bug: boost didn't work if the frame-rate was too low or the game speed too high because boostingTimeout_ ended before the next tick

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "tools/Timer.h"
35#include "tools/interfaces/Tickable.h"
36#include "FormationController.h"
37
38// tolua_begin
39namespace orxonox
40{
41    class _OrxonoxExport HumanController
42// tolua_end
43        : public FormationController, public Tickable
44    { // tolua_export
45        public:
46            HumanController(Context* context);
47            virtual ~HumanController();
48
49            virtual void tick(float dt);
50
51            static void moveFrontBack(const Vector2& value);
52            static void moveRightLeft(const Vector2& value);
53            static void moveUpDown(const Vector2& value);
54
55            static void rotateYaw(const Vector2& value);
56            static void rotatePitch(const Vector2& value);
57            static void rotateRoll(const Vector2& value);
58
59            virtual void frontback(const Vector2& value);
60            virtual void yaw(const Vector2& value);
61            virtual void pitch(const Vector2& value);
62
63            static void fire(unsigned int firemode);
64            virtual void doFire(unsigned int firemode);
65            static void reload();
66
67            static void boost(const Vector2& value); // Static method, controls boosting.
68            void startBoosting(void);
69            void stopBoosting(void);
70
71
72            static void greet();
73            static void switchCamera();
74            static void mouseLook();
75            static void cycleNavigationFocus();
76            static void releaseNavigationFocus();
77
78            static void suicide();
79            static void toggleGodMode();
80            static void myposition();
81
82            static void toggleFormationFlight();
83            static void FFChangeMode();
84
85            static void addBots(unsigned int amount);
86            static void killBots(unsigned int amount = 0);
87
88            static void pauseControl(); // tolua_export
89            static void resumeControl(); // tolua_export
90            virtual void doPauseControl() {};
91            virtual void doResumeControl() {};
92
93            static inline HumanController* getLocalControllerSingleton()
94                { return HumanController::localController_s; }
95            static Pawn* getLocalControllerEntityAsPawn();
96            //friend class, for mouselook
97            friend class Map;
98
99        protected:
100            static HumanController* localController_s;
101            bool controlPaused_;
102
103    }; // tolua_export
104} // tolua_export
105
106#endif /* _HumanController_H__ */
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