1 | <LevelInfo |
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2 | name = "Dodge Race" |
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3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." |
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4 | tags = "minigame" |
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5 | screenshot = "orxonoxArcade.png" |
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6 | /> |
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7 | <?lua |
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8 | include("stats.oxo") |
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9 | include("templates/lodInformation.oxt") |
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10 | ?> |
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11 | |
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12 | <?lua |
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13 | include("templates/spaceshipAssff2.oxt") |
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14 | include("templates/spaceshipPirate.oxt") |
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15 | include("templates/spaceshipDodgeRace.oxt") |
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16 | include("templates/enemyInvader.oxt") |
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17 | include("templates/DodgeRacePattern.oxt") |
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18 | include("overlays/InvaderHUD.oxo") |
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19 | ?> |
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20 | |
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21 | <Level gametype = DodgeRace> |
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22 | <templates> |
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23 | <Template link=lodtemplate_default /> |
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24 | </templates> |
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25 | <?lua include("includes/notifications.oxi") ?> |
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26 | |
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27 | <Scene |
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28 | ambientlight = "1.0, 1.0, 1.0" |
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29 | skybox = "Orxonox/skyBoxClouds" |
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30 | negativeWorldRange = "-100000, -100000, -100000" |
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31 | positiveWorldRange = " 100000, 100000, 100000" |
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32 | > |
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33 | |
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34 | <WorldAmbientSound |
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35 | source="Earth.ogg" |
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36 | looping="true" |
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37 | playOnLoad="true" |
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38 | /> |
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39 | |
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40 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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41 | <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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42 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=DodgeRaceShip pawndesign=spaceshipdodgerace /> |
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43 | |
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44 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> |
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45 | |
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46 | |
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47 | <DodgeRaceCenterPoint name=invadercenter /> |
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48 | |
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49 | <StaticEntity position="0,-50,0" direction="0,0,0" scale="1" collisionType=static mass=1 friction=0.01 > |
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50 | <attached> |
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51 | <Model position="0,0,0" mesh="plane.mesh" scale3D="100000,0,100000" /> |
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52 | </attached> |
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53 | |
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54 | <collisionShapes> |
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55 | <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" /> |
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56 | </collisionShapes> |
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57 | |
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58 | </StaticEntity> |
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59 | |
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60 | |
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61 | |
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62 | |
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63 | |
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64 | |
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65 | </Scene> |
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66 | </Level> |
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67 | |
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