[10114] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRace.cc |
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| 31 | @brief Implementation of the DodgeRace class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "DodgeRace.h" |
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[10118] | 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
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[10152] | 36 | #include "DodgeRaceCube.h" |
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[10114] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[10118] | 40 | RegisterUnloadableClass(DodgeRace); |
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[10114] | 41 | |
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| 42 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) |
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| 43 | { |
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| 44 | RegisterObject(DodgeRace); |
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[10118] | 45 | init(); |
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[10114] | 46 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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[10118] | 47 | this->center_ = 0; |
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| 48 | /* |
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| 49 | this->setHUDTemplate("DodgeRaceHUD"); // !!!!!!!!!!!!!!! change later*/ |
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[10114] | 50 | } |
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| 51 | |
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| 52 | void DodgeRace::init() |
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| 53 | { |
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| 54 | bEndGame = false; |
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| 55 | lives = 3; |
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| 56 | level = 1; |
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| 57 | point = 0; |
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| 58 | bShowLevel = false; |
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| 59 | multiplier = 1; |
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| 60 | b_combo = false; |
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[10135] | 61 | counter = 0; |
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[10152] | 62 | pattern = 1; |
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[10135] | 63 | lastPosition = 0; |
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[10114] | 64 | // spawn enemy every 3.5 seconds |
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| 65 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); |
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[10118] | 66 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); |
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[10114] | 67 | } |
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| 68 | |
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| 69 | void DodgeRace::levelUp() |
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| 70 | { |
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[10117] | 71 | level++; |
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[10124] | 72 | if (getPlayer() != NULL) |
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[10114] | 73 | { |
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| 74 | for (int i = 0; i < 7; i++) |
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| 75 | { |
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| 76 | WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext()); |
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| 77 | chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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| 78 | chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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| 79 | chunk->setScale(20); |
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| 80 | } |
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[10124] | 81 | } |
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[10114] | 82 | addPoints(multiplier * 42); |
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| 83 | multiplier *= 2; |
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| 84 | toggleShowLevel(); |
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[10117] | 85 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); |
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[10114] | 86 | } |
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| 87 | |
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[10135] | 88 | void DodgeRace::tick(float dt) |
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| 89 | { |
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| 90 | if (getPlayer() != NULL) |
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| 91 | { |
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| 92 | //WeakPtr<DodgeRaceShip> ship = getPlayer(); |
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| 93 | |
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| 94 | currentPosition = getPlayer()->getWorldPosition().x; |
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| 95 | counter = counter + (currentPosition - lastPosition); |
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| 96 | lastPosition = currentPosition; |
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| 97 | |
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[10152] | 98 | for(int i=0; i< cubeList.size();i++) |
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[10135] | 99 | { |
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[10152] | 100 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) |
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| 101 | { |
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| 102 | cubeList.at(i)->destroy(); |
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| 103 | cubeList.erase(cubeList.begin()+i); |
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| 104 | } |
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| 105 | } |
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| 106 | |
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| 107 | if(counter >= 3000) |
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| 108 | { |
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[10135] | 109 | counter = 0; |
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| 110 | |
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[10152] | 111 | for(int i = 0; i<6; i++) |
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| 112 | { |
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| 113 | WeakPtr<DodgeRaceCube> cube = new DodgeRaceCube(this->center_->getContext()); |
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| 114 | cubeList.push_back(cube); |
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| 115 | switch(pattern) |
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| 116 | { |
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| 117 | case 1: cube->addTemplate("DodgeRaceCube01"); |
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| 118 | break; |
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| 119 | case 2: cube->addTemplate("DodgeRaceCube02"); |
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| 120 | break; |
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[10135] | 121 | |
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[10152] | 122 | } |
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| 123 | |
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| 124 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000, 0, -3600 + (i*1200))); |
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| 125 | //stEntity->setScale3D(50,50,50); |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | pattern %= 2; |
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| 130 | pattern ++; |
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| 131 | |
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[10135] | 132 | } |
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[10152] | 133 | |
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[10135] | 134 | } |
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| 135 | SUPER(DodgeRace, tick, dt); |
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| 136 | } |
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| 137 | |
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[10117] | 138 | WeakPtr<DodgeRaceShip> DodgeRace::getPlayer() |
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[10114] | 139 | { |
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| 140 | if (player == NULL) |
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| 141 | { |
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[10117] | 142 | for (ObjectList<DodgeRaceShip>::iterator it = ObjectList<DodgeRaceShip>::begin(); it != ObjectList<DodgeRaceShip>::end(); ++it) |
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| 143 | { |
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| 144 | player = *it; |
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| 145 | } |
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[10114] | 146 | } |
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| 147 | return player; |
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| 148 | } |
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[10118] | 149 | /* |
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| 150 | void DodgeRace::spawnEnemy() |
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[10114] | 151 | { |
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| 152 | if (getPlayer() == NULL) |
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| 153 | return; |
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| 154 | |
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| 155 | for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++) |
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| 156 | { |
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| 157 | WeakPtr<DodgeRaceEnemy> newPawn; |
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| 158 | if (rand() % 42/(1 + level*level) == 0) |
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| 159 | { |
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| 160 | newPawn = new DodgeRaceEnemyShooter(this->center_->getContext()); |
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| 161 | newPawn->addTemplate("enemyinvadershooter"); |
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| 162 | } |
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| 163 | else |
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| 164 | { |
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| 165 | newPawn = new DodgeRaceEnemy(this->center_->getContext()); |
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| 166 | newPawn->addTemplate("enemyinvader"); |
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| 167 | } |
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| 168 | newPawn->setPlayer(player); |
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| 169 | newPawn->level = level; |
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| 170 | // spawn enemy at random points in front of player. |
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| 171 | newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); |
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| 172 | } |
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[10118] | 173 | } |
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[10124] | 174 | */ |
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[10114] | 175 | void DodgeRace::costLife() |
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| 176 | { |
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[10154] | 177 | orxout() << "CostLife" << endl; |
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| 178 | endGameTimer.setTimer(3.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); |
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| 179 | |
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[10114] | 180 | multiplier = 1; |
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| 181 | }; |
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[10124] | 182 | |
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[10114] | 183 | void DodgeRace::comboControll() |
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| 184 | { |
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| 185 | if (b_combo) |
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| 186 | multiplier++; |
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| 187 | // if no combo was performed before, reset multiplier |
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| 188 | else |
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| 189 | multiplier = 1; |
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| 190 | b_combo = false; |
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| 191 | } |
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| 192 | |
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| 193 | void DodgeRace::start() |
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| 194 | { |
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[10152] | 195 | orxout() << "start function called." << endl; |
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[10114] | 196 | init(); |
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[10152] | 197 | for(int i=0; i< cubeList.size();i++) |
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| 198 | { |
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| 199 | cubeList.at(i)->destroy(); |
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| 200 | cubeList.erase(cubeList.begin()+i); |
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| 201 | |
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| 202 | } |
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| 203 | cubeList.clear(); |
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[10114] | 204 | // Set variable to temporarily force the player to spawn. |
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| 205 | this->bForceSpawn_ = true; |
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| 206 | |
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[10124] | 207 | if (this->center_ == NULL) // abandon mission! |
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[10114] | 208 | { |
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| 209 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; |
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| 210 | GSLevel::startMainMenu(); |
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| 211 | return; |
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[10124] | 212 | } |
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[10114] | 213 | // Call start for the parent class. |
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| 214 | Deathmatch::start(); |
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| 215 | } |
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| 216 | void DodgeRace::addPoints(int numPoints) |
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| 217 | { |
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| 218 | if (!bEndGame) |
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| 219 | { |
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| 220 | point += numPoints * multiplier; |
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| 221 | b_combo = true; |
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| 222 | } |
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| 223 | } |
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[10124] | 224 | |
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[10114] | 225 | void DodgeRace::end() |
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| 226 | { |
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| 227 | // DON'T CALL THIS! |
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| 228 | // Deathmatch::end(); |
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| 229 | // It will misteriously crash the game! |
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| 230 | // Instead startMainMenu, this won't crash. |
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| 231 | GSLevel::startMainMenu(); |
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[10124] | 232 | } |
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[10114] | 233 | } |
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