/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file DodgeRace.cc @brief Implementation of the DodgeRace class. */ #include "DodgeRace.h" #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! #include "DodgeRaceCube.h" namespace orxonox { RegisterUnloadableClass(DodgeRace); DodgeRace::DodgeRace(Context* context) : Deathmatch(context) { RegisterObject(DodgeRace); init(); this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 this->center_ = 0; this->setHUDTemplate("DodgeRaceHUD"); } void DodgeRace::init() { bEndGame = false; lives = 1; level = 1; point = 0; bShowLevel = false; multiplier = 1; b_combo = false; counter = 5000; pattern = 1; lastPosition = 0; // spawn enemy every 3.5 seconds //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); } void DodgeRace::levelUp() { level++; if (getPlayer() != NULL) { for (int i = 0; i < 7; i++) { WeakPtr chunk = new BigExplosion(this->center_->getContext()); chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() chunk->setScale(20); } } addPoints(multiplier * 42); multiplier *= 2; toggleShowLevel(); showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); } void DodgeRace::tick(float dt) { if (getPlayer() != NULL) { //WeakPtr ship = getPlayer(); currentPosition = getPlayer()->getWorldPosition().x; counter = counter + (currentPosition - lastPosition); lastPosition = currentPosition; point = currentPosition; getPlayer()->speed = 830 - (point / 1000); for(uint i=0; i < cubeList.size();i++) { if(cubeList.at(i)->getPosition().x < currentPosition-3000) { cubeList.at(i)->destroy(); cubeList.erase(cubeList.begin()+i); } } if(counter >= 3000) { counter = 0; for(int i = 0; i<6; i++) { WeakPtr cube = new DodgeRaceCube(this->center_->getContext()); cubeList.push_back(cube); switch(pattern) { case 1: cube->addTemplate("DodgeRaceCube01"); break; case 2: cube->addTemplate("DodgeRaceCube02"); break; } cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000, 0, -3600 + (i*1200))); //stEntity->setScale3D(50,50,50); } pattern %= 2; pattern ++; } } SUPER(DodgeRace, tick, dt); } WeakPtr DodgeRace::getPlayer() { if (player == NULL) { for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) { player = *it; } } return player; } void DodgeRace::costLife() { //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); lives = 0; }; void DodgeRace::comboControll() { if (b_combo) multiplier++; // if no combo was performed before, reset multiplier else multiplier = 1; b_combo = false; } void DodgeRace::start() { orxout() << "start" << endl; init(); for(uint i=0; i< cubeList.size();i++) { cubeList.at(i)->destroy(); cubeList.erase(cubeList.begin()+i); } cubeList.clear(); // Set variable to temporarily force the player to spawn. this->bForceSpawn_ = false; if (this->center_ == NULL) // abandon mission! { orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; GSLevel::startMainMenu(); return; } // Call start for the parent class. Deathmatch::start(); } void DodgeRace::playerPreSpawn(PlayerInfo* player) { if(lives <= 0) { this->end(); } // Reset all the cubes /* orxout() << "prespawn" << endl; init(); for(int i=0; i< cubeList.size();i++) { cubeList.at(i)->destroy(); cubeList.erase(cubeList.begin()+i); } cubeList.clear(); lives = 1; point = 0; lastPosition = 0; */ } void DodgeRace::addPoints(int numPoints) { if (!bEndGame) { point += numPoints * multiplier; b_combo = true; } } void DodgeRace::end() { // DON'T CALL THIS! // Deathmatch::end(); // It will misteriously crash the game! // Instead startMainMenu, this won't crash. GSLevel::startMainMenu(); } }