[10114] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file InvaderEnemyShooter.h |
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| 31 | @brief Declaration of the InvaderEnemyShooter class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "invader/InvaderPrereqs.h" |
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| 35 | #include "InvaderEnemyShooter.h" |
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| 36 | // #include "worldentities/pawns/SpaceShip.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | RegisterClass(InvaderEnemyShooter); |
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| 41 | |
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| 42 | InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context) |
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| 43 | { |
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| 44 | RegisterObject(InvaderEnemyShooter); |
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| 45 | enableCollisionCallback(); |
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| 46 | lifetime = 0; |
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| 47 | // shoot every second |
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| 48 | shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this))); |
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| 49 | } |
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| 50 | |
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| 51 | void InvaderEnemyShooter::tick(float dt) |
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| 52 | { |
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| 53 | lifetime += dt; |
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| 54 | // die after 20 seconds. |
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| 55 | if (lifetime > 20000) |
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| 56 | removeHealth(2000); |
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| 57 | |
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| 58 | if (player != NULL) |
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| 59 | { |
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| 60 | float distPlayer = player->getPosition().z - getPosition().z; |
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| 61 | // orxout() << "i'm different!" << endl; |
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| 62 | float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer; |
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| 63 | setVelocity(Vector3(950 - abs(distPlayer), 0, newZ)); |
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| 64 | } |
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| 65 | Pawn::tick(dt); |
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| 66 | } |
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| 67 | |
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| 68 | void InvaderEnemyShooter::shoot() |
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| 69 | { |
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| 70 | ControllableEntity::fire(0); |
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| 71 | } |
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| 72 | |
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| 73 | void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 74 | { |
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| 75 | Pawn::damage(damage, healthdamage, shielddamage, originator); |
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| 76 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0) |
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| 77 | getGame()->addPoints(3*42); |
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| 78 | } |
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| 79 | } |
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