1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "EventDispatcher.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "core/EventIncludes.h" |
---|
33 | #include "core/XMLPort.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | RegisterClass(EventDispatcher); |
---|
38 | |
---|
39 | EventDispatcher::EventDispatcher(Context* context) : BaseObject(context) |
---|
40 | { |
---|
41 | RegisterObject(EventDispatcher); |
---|
42 | } |
---|
43 | |
---|
44 | EventDispatcher::~EventDispatcher() |
---|
45 | { |
---|
46 | if (this->isInitialized()) |
---|
47 | for (std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it) |
---|
48 | (*it)->destroy(); |
---|
49 | } |
---|
50 | |
---|
51 | void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
52 | { |
---|
53 | SUPER(EventDispatcher, XMLPort, xmlelement, mode); |
---|
54 | |
---|
55 | XMLPortObject(EventDispatcher, BaseObject, "targets", addTarget, getTarget, xmlelement, mode); |
---|
56 | |
---|
57 | // since we need event sources mapped to any state, we have to parse XML by ourselves |
---|
58 | this->loadAllEventStates(xmlelement, mode, this, Class(EventDispatcher)); |
---|
59 | } |
---|
60 | |
---|
61 | void EventDispatcher::processEvent(Event& event) |
---|
62 | { |
---|
63 | for (std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it) |
---|
64 | (*it)->processEvent(event); |
---|
65 | } |
---|
66 | |
---|
67 | void EventDispatcher::addTarget(BaseObject* target) |
---|
68 | { |
---|
69 | this->targets_.push_back(target); |
---|
70 | } |
---|
71 | |
---|
72 | BaseObject* EventDispatcher::getTarget(unsigned int index) const |
---|
73 | { |
---|
74 | unsigned int i = 0; |
---|
75 | for (std::list<BaseObject*>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); ++it) |
---|
76 | { |
---|
77 | if (i == index) |
---|
78 | return (*it); |
---|
79 | ++i; |
---|
80 | } |
---|
81 | return 0; |
---|
82 | } |
---|
83 | } |
---|