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source: code/branches/testing/data/levels/docking.oxw @ 9550

Last change on this file since 9550 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 7.5 KB
Line 
1<LevelInfo
2 name = "Transporter"
3 description = "Level with a Transporter. Demonstrates the docking system."
4 tags = ""
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/lodInformation.oxt")
12?>
13
14<Level
15 name         = "Transporter"
16 description  = "Docking example level"
17>
18  <templates>
19    <Template link="lodtemplate_default" />
20  </templates>
21  <?lua include("includes/notifications.oxi") ?>
22
23  <Scene
24   ambientlight = "0.5, 0.5, 0.5"
25   skybox       = "Orxonox/skypanoramagen1"
26  >
27
28    <Light type="directional" position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
29
30    <?lua for i = 1, 10, 1 do ?>
31      <SpawnPoint position="<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" lookat="0,0,0" spawnclass="SpaceShip" pawndesign="spaceshipassff" />
32    <?lua end ?>
33
34
35
36      <SpaceShip
37   position               = "280, 150, 115"
38   orientation            = "0.5, 0.5, 0.5, 0.5"
39   hudtemplate            = "spaceshiphud"
40   camerapositiontemplate = "spaceshipassffcameras"
41   engine                 = "spaceshipassffengine"
42   spawnparticlesource    = "Orxonox/fairytwirl"
43   spawnparticleduration  = "3"
44   explosionchunks        = "6"
45
46   health            = "100"
47   maxhealth         = "200"
48   initialhealth     = "100"
49
50   primaryThrust     = "100;"
51   auxilaryThrust    = "30;"
52   rotationThrust    = "25;"
53
54   collisionType     = "dynamic"
55   mass              = "100"
56   linearDamping     = "0.7"
57   angularDamping    = "0.9999999"
58  >
59    <attached>
60        <DistanceTriggerBeacon name="bcnSpaceShip" />
61        <DockingTarget name="spaceShip" />
62
63      <Model position="0,0,0" yaw="90" pitch="-90" roll="0" scale="4" mesh="assff.mesh" />
64      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude="0.1" frequency="0.5" quadratic="1" />
65      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude="0.1" frequency="0.5" phase="180" quadratic="1" />
66      <DistanceTriggerBeacon name="PlayerDistanceTrigger" />
67    </attached>
68    <collisionShapes>
69      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
70      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
71      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
72      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
73      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
74      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
75    </collisionShapes>
76<?lua
77  include("includes/weaponSettingsAssff.oxi")
78?>
79  </SpaceShip>
80
81   
82
83
84    <Destroyer
85      position          = "100,150,100"
86      collisionType     = "dynamic"
87      mass              = "100000"
88      velocity          = "0,0,0"
89      angularDamping    = "0.9999999"
90      health            = "10000"
91      maxhealth         = "10000"
92      initialhealth     = "10000"
93    >
94
95      <attached>
96
97        <DistanceTriggerBeacon name="bcnDestroyer" />
98        <DockingTarget name="destroyer" />
99
100
101        <Dock orientation="0.5, 0.5, 0.5, 0.5">
102            <animations>
103                <MoveToDockingTarget target="destroyer" position="10,150,40" />
104            </animations>
105            <effects>
106                <DockToShip target="spaceShip" />
107            </effects>
108            <events>
109                <execute>
110                    <EventListener event="dockMe" />
111                </execute>
112            </events>
113            <attached>
114                <DistanceTrigger position="0,0,-200" distance="30" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" />
115                <Billboard position="0,0,-200" material="Examples/Flare" colour="1.0, 0, 0" />
116            </attached>
117        </Dock>
118
119
120        <TeamSpawnPoint team="1" position="150,0,7" direction="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" />
121        <TeamSpawnPoint team="1" position="0,0,7" lookat="-1,0,0" roll="90"  yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" />
122        <TeamSpawnPoint team="1" position="-50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" />
123        <TeamSpawnPoint team="1" position="100,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" />
124        <TeamSpawnPoint team="1" position="50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" />
125        <?lua for i = 1, 100, 1 do ?>
126          <TeamSpawnPoint
127            team="0"
128            position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>"
129            lookat="0,0,0"
130            spawnclass="SpaceShip"
131            pawndesign="spaceshipassff"
132          />
133        <?lua end ?>
134
135        <Model mesh="Carrier.mesh" scale="5" />
136        <Backlight
137          mainstate="activity"
138          active="false"
139          scale="0.4"
140          name="bltest"
141          position=" 7.6, 0, 6"
142          colour="0.2, 0.65, 1.0, 1.0"
143          width="15"
144          length="1500"
145          lifetime="2"
146          elements="50"
147          trailmaterial="Trail/backlighttrail"
148          turnontime="1"
149          turnofftime="1"
150          material="Flares/ThrusterFlare1"
151        />
152        <Backlight
153                  scale="1"
154                  position=" 169, 75, -15"
155                  colour="1, 0.85, 0.5, 0.5"
156                  width="40"
157                  length="1000"
158                  lifetime="5"
159                  elements="15"
160                  trailmaterial="Trail/backlighttrail"
161                  material="Examples/Flare"
162                  />
163        <Backlight
164                  scale="1"
165                  position=" 169, -75, -15"
166                  colour="1, 0.85, 0.5, 0.5"
167                  width="40"
168                  length="1000"
169                  lifetime="5"
170                  elements="15"
171                  trailmaterial="Trail/backlighttrail"
172                  material="Examples/Flare"
173         />
174        <?lua for i=0,8,1 do ?>
175          <BlinkingBillboard
176            position="<?lua print(200-270/8*i)?> ,15,2"
177            material="Examples/Flare"
178            colour="1.0, 0.5, 0.3"
179            phase="<?lua print(-360/8*i)?>"
180            amplitude="0.1"
181            frequency="0.5"
182            quadratic="1"
183          />
184
185          <BlinkingBillboard
186            position="<?lua print(200-270/8*i)?>,-15,2"
187            material="Examples/Flare"
188            colour="1.0, 0.5, 0.3"
189            phase="<?lua print(-360/8*i)?>"
190            amplitude="0.1"
191            frequency="0.5"
192            quadratic="1"
193          />
194        <?lua end ?>
195
196      </attached>
197      <collisionShapes>
198        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
199        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
200        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
201        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
202        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
203        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
204        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
205      </collisionShapes>
206
207    </Destroyer>
208
209  </Scene>
210</Level>
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