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source: code/branches/testing/data/levels/missionOne.oxw @ 9536

Last change on this file since 9536 was 8891, checked in by jo, 13 years ago

Ai and tutorial improvements merged back to the trunk. AI features: all weapons are used, the ai-firestrength is configurable, bots are able to collect pickups . I've set the tutorial level as default level.

File size: 49.9 KB
Line 
1<LevelInfo
2 name = "Mission One"
3 description = "First guided steps in the orxonoxian universe."
4 tags = "singleplayer"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/spaceshipSpacecruiser.oxt")
14  include("templates/spaceshipTransporter.oxt")
15?>
16
17<?lua
18include("templates/pickupRepresentationTemplates.oxt")
19?>
20
21<Level
22 name         = "Mission One"
23 description  = "How to steer a spaceship."
24>
25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
29
30  <NotificationQueueCEGUI
31    name="narrative"
32    targets="simpleNotification"
33    size=3
34    displayTime=3.9
35    position="0.2, 0, 0.1, 0"
36    fontSize="23"
37    fontColor="0.3, 1, 0.2, 0.8"
38    alignment="HorzCentred"
39    displaySize="0.6, 0, 0, 0"
40    />
41  <Scene
42    ambientlight = "0.8, 0.8, 0.8"
43    skybox       = "Orxonox/Starbox"
44  >
45    <?lua
46      include("includes/pickups.oxi")
47    ?>
48
49    <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg-->
50
51    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
52    <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
53
54
55<!-- END OF INCLUDES & NECESSARITIES -->
56
57    <LocalQuest id="missionOne.basicFlying">
58        <QuestDescription title="Flying" description="INSERT STORY HERE. The first thing you have to learn is flying. Use 'W' to accelerate and steer with your mouse. In order to know where to fly there are two detection systems. The navigation markers highlite important objects directly in the level. If you can't directly see those objects, there are arrows which indicate how you have to steer. The second device is the radar. There you get an overview of all objects near you. In order to find an object that you spotted on radar, you have to steer in a way that the corresponding dot is in the center of the radar. Now you can find the corresponding object straight ahead. Your goal is to fly to the first waypoint. It's that orange dot on the radar." failmessage="" completeMessage="Well done." />
59        <complete-effects>
60            <AddQuest questId="missionOne.weaponsystem" />
61        </complete-effects>
62    </LocalQuest>
63
64    <LocalQuest id="missionOne.weaponsystem">
65        <QuestDescription title="Weaponsystem" description="INSERT STORY HERE." failmessage="" completeMessage="All right." />
66        <subquests>
67            <LocalQuest id ="missionOne.weaponsystemI">
68                <QuestDescription title="Destroy Boxes" description="Test your four different weapons on the four boxes. The four weapons are laser (left click), plasma (right click), self targeting rockets (middle click) and manual rockets (press 'T'). Attention if you use manual rockets: Press 'T' only once to start the rocket. If you miss your target you can get out of the rocket, by clicking or pressing 'T' once more." failmessage="" completeMessage="" />
69                <complete-effects>
70                    <AddQuest questId="missionOne.weaponsystemII" />
71                </complete-effects>
72            </LocalQuest>
73            <LocalQuest id="missionOne.weaponsystemII">
74                <QuestDescription title="" description="" failmessage="" completeMessage="" />
75                <complete-effects>
76                    <AddQuest questId="missionOne.DuballStation" />
77                </complete-effects>
78            </LocalQuest>
79        </subquests>
80        <hints>
81            <QuestHint id="missionOne.weaponsystem.laser">
82              <QuestDescription title="Laser" description="The laser is a standard weapon. It is fast and precise but does not deal much damage." />
83            </QuestHint>
84            <QuestHint id="missionOne.weaponsystem.lightningGun">
85              <QuestDescription title="Lightninggun" description="That was the lightning gun. Its plasma munition is quite slow, but a normal spaceship can't take more than three hits of such a strong weapon. That could be your favourite weapon for close range combat or if you want to hit a really slow enemy." />
86            </QuestHint>
87            <QuestHint id="missionOne.weaponsystem.targetSeekingRocket">
88              <QuestDescription title="Target Seeking Rocket" description="The target seeking rockets follow slow targets on their own." />
89            </QuestHint>
90            <QuestHint id="missionOne.weaponsystem.manualrocket">
91              <QuestDescription title="Manual Rocket" description="Manual rockets are your most powerful weapon. But since you have to steer it to your target yourself, you will leave your spaceship unprotected for a while. The total amount of both manual and target seeking rockets is limited to 10." />
92            </QuestHint>
93        </hints>
94        <complete-effects>
95        </complete-effects>
96    </LocalQuest>
97
98    <LocalQuest id="missionOne.DuballStation">
99        <QuestDescription title="Duball Space Station" description="Fly towards the Duball Space Station. The grey radar marker will lead you to its position." failmessage="" completeMessage="Well done." />
100        <complete-effects>
101            <AddQuest questId="missionOne.getHelp" />
102        </complete-effects>
103    </LocalQuest>
104
105    <LocalQuest id="missionOne.getHelp">
106        <QuestDescription title="Get Help" description="There are enemies approaching. You can't handle it on your own. Fortunately there's a shortcut to the next friendly unit. Use the portal (grey dot) to get near the Hydrogen Farmer. There you might get help - as far as we know there should be a stronger spaceship docked to the Hydrogen Farmer. In order to be able to use that stronger spaceship you have to dock to the Hydrogen Farmer. Simply fly to the center of the Hydrogen Farmer, which is between its three legs." failmessage="" completeMessage="Well done." />
107        <complete-effects>
108            <AddQuest questId="missionOne.getHome" />
109        </complete-effects>
110    </LocalQuest>
111
112    <LocalQuest id="missionOne.getHome">
113        <QuestDescription title="Return ASAP" description="" failmessage="" completeMessage="Well done." />
114        <complete-effects>
115            <AddQuest questId="missionOne.defence" />
116        </complete-effects>
117    </LocalQuest>
118
119    <LocalQuest id="missionOne.defence">
120        <QuestDescription title="Defence" description="" failmessage="" completeMessage="Well done." />
121    </LocalQuest>
122
123
124        <QuestEffectBeacon position="800,700,600" times="1">
125            <effects>
126                <AddQuest questId="missionOne.basicFlying" />
127            </effects>
128            <events>
129                <execute>
130                    <EventListener event="questStart"/>
131                </execute>
132            </events>
133            <attached>
134                <DistanceTrigger name="questStart" position="0,0,0" distance="50" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" delay="2" />
135            </attached>
136        </QuestEffectBeacon>
137
138
139<!-- TUTORIAL-TODO: -->
140<!-- 1. Flying & manoeuvring (basic flying, using pickups, forcefields, docks & portals) --> <!-- "W","S","SPACE"-->
141<!-- 2. Aiming & Weapons (static targets, moving targets, dangerous targets)--> <!-- 3 Mouse buttons + "T"-->
142<!-- 3. Game handling (quests, knowing when a game is over :-), pausing, chat, ... ) --> <!--"F3", "F2", "ESC" -->
143<!-- 4. Extras (other things to discover) --> <!-- "Q","E","A","D","C", "CTRL", "", ... -->
144
145<!--
146
147"Lets start flying. Use W to accelerate and S to brake. The goal is to reach the spacestation which is displayed on the radar. If you want to be faster you can temporarily boost by hitting additionally the space button. If you use too much boost your engine heats up and you won't be able to use boost for a while. By the way boost could be useful during combat .."
148
149-->
150
151    <DistanceTrigger name="spawndelaytrigger0" position="800,700,600" target="Pawn" distance=10 stayActive="true"/>
152    <SimpleNotification message="Welcome to the Orxonox Tutorial.">
153        <events>
154            <trigger>
155                <EventListener event="spawndelaytrigger0" />
156            </trigger>
157        </events>
158    </SimpleNotification>
159
160<BlinkingBillboard position="-900,640,600" frequency=0.4 amplitude=2 material="Flares/lensflare" colour="1,1,0">
161          <events>
162            <visibility>
163              <EventTrigger invert=true>
164                <events>
165                  <trigger>
166                    <EventListener event=flying4 />
167                  </trigger>
168                </events>
169              </EventTrigger>
170            </visibility>
171          </events>
172</BlinkingBillboard>
173<Billboard position="-900,640,600" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
174          <events>
175            <visibility>
176              <EventTrigger>
177                <events>
178                  <trigger>
179                    <EventListener event=flying4 />
180                  </trigger>
181                </events>
182              </EventTrigger>
183            </visibility>
184          </events>
185</Billboard>
186<!-------------------------------------- PART ZERO: How to fly --------------------------------------->
187    <DistanceTrigger name="flying1" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=4/>
188    <SimpleNotification message="Let's fly to the blinking light.">
189        <events>
190            <trigger>
191                <EventListener event="flying1" />
192            </trigger>
193        </events>
194    </SimpleNotification>
195
196    <DistanceTrigger name="flying2" position="800,700,600" target="Pawn" distance=10 stayActive="true" delay=8/>
197    <SimpleNotification message="Use 'W' to accelerate and the mouse to steer.">
198        <events>
199            <trigger>
200                <EventListener event="flying2" />
201            </trigger>
202        </events>
203    </SimpleNotification>
204
205    <!--DistanceTrigger name="flying3" position="800,700,600" target="Pawn" distance=20 stayActive="true" delay=12/>
206    <SimpleNotification message="Point with the mouse to the blinking light.">
207        <events>
208            <trigger>
209                <EventListener event="flying3" />
210            </trigger>
211        </events>
212    </SimpleNotification-->
213
214    <DistanceTrigger name="flying4" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=1/>
215    <SimpleNotification message="Three red arrows just appeared.">
216        <events>
217            <trigger>
218                <EventListener event="flying4" />
219            </trigger>
220        </events>
221    </SimpleNotification>
222
223    <DistanceTrigger name="flying5" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=5/>
224    <SimpleNotification message="Follow those red arrows.">
225        <events>
226            <trigger>
227                <EventListener event="flying5" />
228            </trigger>
229        </events>
230    </SimpleNotification>
231
232
233
234<!-------------------------------------- PART ONE : Destroy boxes --------------------------------------->
235    <DistanceTrigger name="spawndelaytrigger1" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=9 />
236    <SimpleNotification message="Destroy the four boxes.">
237        <events>
238            <trigger>
239                <EventListener event="spawndelaytrigger1" />
240            </trigger>
241        </events>
242    </SimpleNotification>
243
244    <DistanceTrigger name="spawndelaytrigger2" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=13 />
245    <SimpleNotification message=" 1. Aim the a red cycle.">
246        <events>
247            <trigger>
248                <EventListener event="spawndelaytrigger2" />
249            </trigger>
250        </events>
251    </SimpleNotification>
252
253    <DistanceTrigger name="spawndelaytrigger3" position="-900,640,600" target="Pawn" distance=60 stayActive="true" delay=17 />
254    <SimpleNotification message="2. Click! (hold the left mouse button)">
255        <events>
256            <trigger>
257                <EventListener event="spawndelaytrigger3" />
258            </trigger>
259        </events>
260    </SimpleNotification>
261
262<!-- @Objects: 4 boxes (uncontrolled pawns) -->
263                <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
264                    <events>
265                      <visibility>
266                        <EventListener event="flying4" />
267                      </visibility>
268                    </events>
269                    <attached>
270                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
271                    </attached>
272                    <collisionShapes>
273                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
274                    </collisionShapes>
275                </Pawn>
276
277                <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">
278                    <events>
279                      <visibility>
280                        <EventListener event="flying4" />
281                      </visibility>
282                    </events>
283                    <attached>
284                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
285                    </attached>
286                    <collisionShapes>
287                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
288                    </collisionShapes>
289                </Pawn>
290                <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
291                    <events>
292                      <visibility>
293                        <EventListener event="flying4" />
294                      </visibility>
295                    </events>
296                    <attached>
297                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
298                    </attached>
299                    <collisionShapes>
300                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
301                    </collisionShapes>
302                </Pawn>
303                <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >
304                    <events>
305                      <visibility>
306                        <EventListener event="flying4" />
307                      </visibility>
308                    </events>
309                    <attached>
310                        <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
311                    </attached>
312                    <collisionShapes>
313                        <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
314                    </collisionShapes>
315                </Pawn>
316
317<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
318                boxtrigger2 <-> two   boxes destroyed
319                boxtrigger3 <-> three boxes destroyed
320                boxtrigger4 <-> four  boxes destroyed  -->
321    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
322      <events>
323        <trigger>
324          <EventListener event="box" />
325        </trigger>
326      </events>
327      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
328        <events>
329          <trigger>
330            <EventListener event="box" />
331          </trigger>
332        </events>
333        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
334          <events>
335            <trigger>
336              <EventListener event="box" />
337            </trigger>
338          </events>
339          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
340            <events>
341              <trigger>
342                <EventListener event="box" />
343              </trigger>
344            </events>
345          </EventTrigger>
346        </EventTrigger>
347      </EventTrigger>
348    </EventTrigger>
349
350
351  <SimpleNotification message="Right click on the next target." broadcast="true">
352        <events>
353            <trigger>
354                <EventListener event="boxtrigger1" />
355            </trigger>
356        </events>
357    </SimpleNotification>
358
359  <SimpleNotification message="Middle click on the next target." broadcast="true">
360        <events>
361            <trigger>
362                <EventListener event="boxtrigger2" />
363            </trigger>
364        </events>
365    </SimpleNotification>
366
367
368  <SimpleNotification message="Aim at the last target and press 'T'." broadcast="true">
369        <events>
370            <trigger>
371                <EventListener event="boxtrigger3" />
372            </trigger>
373        </events>
374    </SimpleNotification>
375
376  <SimpleNotification message="Try to hit the pirates while you are flying." broadcast="true">
377        <events>
378            <trigger>
379                <EventListener event="boxtrigger4" />
380            </trigger>
381        </events>
382    </SimpleNotification>
383
384
385<!--------------------------------------PART TWO: Moving targets --------------------------------------->
386
387<!-- @Objects: 2 pirates moving in squares, nonlethal -->
388                <SpaceShip position="0,2000,200" lookat="0,0,0" name="movingtarget" >
389                            <events>
390                                <visibility>
391                                    <EventListener event="boxtrigger4" />
392                                </visibility>
393                            </events>
394                    <templates>
395                      <Template link=spaceshippirate />
396                    </templates>
397                    <controller>
398                      <WaypointController>
399                         <waypoints>
400                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-200" />
401                          <Model mesh="cube.mesh" scale=8 position="  0,1700,-700" />
402                          <Model mesh="cube.mesh" scale=8 position="500,1700,-700" />
403                          <Model mesh="cube.mesh" scale=8 position="500,1700,-200" />
404                       </waypoints>
405                    </WaypointController>
406                  </controller>
407                </SpaceShip>
408
409                <SpaceShip position="0,2000,400" lookat="0,0,0" name="movingtarget">
410                            <events>
411                                <visibility>
412                                    <EventListener event="boxtrigger4" />
413                                </visibility>
414                            </events>
415                  <templates>
416                    <Template link=spaceshippirate />
417                  </templates>
418                  <controller>
419                    <WaypointController>
420                      <waypoints>
421                        <Model mesh="cube.mesh" scale=8 position="  0,2400,1000" />
422                        <Model mesh="cube.mesh" scale=8 position="  0,2400, 500" />
423                        <Model mesh="cube.mesh" scale=8 position="500,2400, 500" />
424                        <Model mesh="cube.mesh" scale=8 position="500,2400,1000" />
425                      </waypoints>
426                    </WaypointController>
427                  </controller>
428                </SpaceShip>
429
430<!-- @Triggers: movingpirates1 <-> one  pirate  dead
431                movingpirates2 <-> both pirates dead  -->
432    <EventTrigger name="movingpirates2" activations="1" stayactive="true" delay=0.1>
433      <events>
434        <trigger>
435          <EventListener event="movingtarget" />
436        </trigger>
437      </events>
438      <EventTrigger name="movingpirates1" activations="1" stayactive="true" delay=0.1>
439        <events>
440          <trigger>
441            <EventListener event="movingtarget" />
442          </trigger>
443        </events>
444      </EventTrigger>
445    </EventTrigger>
446
447
448    <SimpleNotification message="Now get the other one."  broadcast="true">
449        <events>
450            <trigger>
451                <EventListener event="movingpirates1" />
452            </trigger>
453        </events>
454    </SimpleNotification>
455
456    <SimpleNotification message="Fly towards the space station (grey dot)."  broadcast="true">
457        <events>
458            <trigger>
459                <EventListener event="movingpirates2" />
460            </trigger>
461        </events>
462    </SimpleNotification>
463
464
465
466<!--------------------------------------PART THREE: the space station --------------------------------------->
467    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
468      <events>
469        <activity>
470          <EventListener event="movingpirates2" />
471        </activity>
472      </events>
473    </DistanceTrigger>
474
475    <EventTrigger name="duball2" activations="1" stayactive="true" delay=4 >
476      <events>
477        <trigger>
478          <EventListener event="duball1" />
479        </trigger>
480      </events>
481    </EventTrigger>
482
483    <EventTrigger name="duball3" activations="1" stayactive="true" delay=4 >
484      <events>
485        <trigger>
486          <EventListener event="duball2" />
487        </trigger>
488      </events>
489    </EventTrigger>
490
491    <SimpleNotification message="Welcome to the Duball Space Station!">
492        <events>
493            <trigger>
494                <EventListener event=duball1 />
495            </trigger>
496        </events>
497    </SimpleNotification>
498
499    <SimpleNotification message="Warning: Something big is coming." broadcast="true">
500        <events>
501            <trigger>
502                <EventListener event=duball2 />
503            </trigger>
504        </events>
505    </SimpleNotification>
506
507    <SimpleNotification message="Use the portals to get help. (grey dot)" broadcast="true">
508        <events>
509            <trigger>
510                <EventListener event=duball3 />
511            </trigger>
512        </events>
513    </SimpleNotification>
514
515
516<!-- @Objects: DuBall Space Station, (no pawn!) -->
517    <StaticEntity position="-1000,-300,700" collisionType=static>
518      <attached>
519        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
520        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
521        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
522        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>       
523      </attached>
524      <collisionShapes>
525        <SphereCollisionShape radius="80"            position = "-100,0,0" />
526        <SphereCollisionShape radius="120"           position = "100,0,0" />
527        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
528      </collisionShapes>
529    </StaticEntity>
530
531
532<!-- @Objects: PORTAL: from DuBall to HydroHarvester  -->
533    <Template name=PortalDefault>
534        <PortalEndPoint>
535            <attached>
536                <Billboard material="Portals/Default" />
537            </attached>
538        </PortalEndPoint>
539    </Template>
540
541    <PortalEndPoint position="-1400,-500,800" id="1" distance="50" target="MobileEntity" design="PortalDefault">
542          <events>
543            <activity>
544              <Trigger mode="or" activations="2">
545                <Trigger mode="and" activations="1">
546                  <EventTrigger>
547                    <events>
548                      <trigger>
549                        <EventListener event="movingpirates2" />
550                      </trigger>
551                    </events>
552                  </EventTrigger>
553                  <EventTrigger invert=true>
554                    <events>
555                      <trigger>
556                        <EventListener event="toHydroFarmer" />
557                      </trigger>
558                    </events>
559                  </EventTrigger>
560                </Trigger>
561                <Trigger mode="and" activations="1">
562                  <EventTrigger>
563                    <events>
564                      <trigger>
565                        <EventListener event="ondock" />
566                      </trigger>
567                    </events>
568                  </EventTrigger>
569                  <EventTrigger invert=true>
570                    <events>
571                      <trigger>
572                        <EventListener event="attack" />
573                      </trigger>
574                    </events>
575                  </EventTrigger>
576                </Trigger>
577                <EventTrigger>
578                  <events>
579                    <trigger>
580                      <EventListener event="HydroFarmer" />
581                    </trigger>
582                  </events>
583                </EventTrigger>
584              </Trigger>
585            </activity>
586          </events>
587    </PortalEndPoint>
588
589    <PortalEndPoint position="-47000,-1000,1300" id="2" distance="70" target="MobileEntity" design="PortalDefault">
590          <events>
591            <activity>
592              <Trigger mode="or" activations="3">
593                <Trigger mode="and" activations="1">
594                  <EventTrigger>
595                    <events>
596                      <trigger>
597                        <EventListener event="movingpirates2" />
598                      </trigger>
599                    </events>
600                  </EventTrigger>
601                  <EventTrigger invert=true>
602                    <events>
603                      <trigger>
604                        <EventListener event="toHydroFarmer" />
605                      </trigger>
606                    </events>
607                  </EventTrigger>
608                </Trigger>
609                <Trigger mode="and" activations="1">
610                  <EventTrigger>
611                    <events>
612                      <trigger>
613                        <EventListener event="ondock" />
614                      </trigger>
615                    </events>
616                  </EventTrigger>
617                  <EventTrigger invert=true>
618                    <events>
619                      <trigger>
620                        <EventListener event="attack" />
621                      </trigger>
622                    </events>
623                  </EventTrigger>
624                </Trigger>
625                <EventTrigger>
626                  <events>
627                    <trigger>
628                      <EventListener event="HydroFarmer" />
629                    </trigger>
630                  </events>
631                </EventTrigger>
632              </Trigger>
633            </activity>
634          </events>
635    </PortalEndPoint>
636    <PortalLink fromID="1" toID="2" />
637    <PortalLink fromID="2" toID="1" />
638<!-- ????????????????????????????????????????????????????? why does this NOT work ??
639                <Trigger mode="and" activations="1">
640                  <EventTrigger>
641                    <events>
642                      <trigger>
643                        <EventListener event="HydroFarmer" />
644                      </trigger>
645                    </events>
646                  </EventTrigger>
647                  <EventTrigger invert=true>
648                    <events>
649                      <trigger>
650                        <EventListener event="attack" />
651                      </trigger>
652                    </events>
653                  </EventTrigger>
654                </Trigger>
655-->
656<!-- PORTALS END-->
657
658
659    <SimpleNotification message="Dock to the Hydrogen Farmer.">
660        <events>
661            <trigger>
662                <EventListener event=toHydroFarmer />
663            </trigger>
664        </events>
665    </SimpleNotification>
666
667<!-------------------------------------- PART FOUR : Get Help --------------------------------------->   
668    <DistanceTrigger name="famer1" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 />
669    <SimpleNotification message="We just received a message from DuBall.">
670        <events>
671            <trigger>
672                <EventListener event=famer1 />
673            </trigger>
674        </events>
675    </SimpleNotification>
676
677    <DistanceTrigger name="famer2" position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=4 />
678    <SimpleNotification message="We will lend you our strongest ship.">
679        <events>
680            <trigger>
681                <EventListener event=famer2 />
682            </trigger>
683        </events>
684    </SimpleNotification>
685
686
687<!-- @Objects: HYDROGEN FARMER & DOCKING -->
688    <SpaceShip position="-48900,100,0" roll=90 yaw=0 pitch=20 mass=10000 health=100000 name="HydroFarmer">
689      <attached>
690        <!-- Docking -->
691        <DistanceTriggerBeacon name="bcnDestroyer" />
692        <DockingTarget name="destroyer" />
693
694        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
695   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
696        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
697        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
698        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
699        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
700        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
701        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
702        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
703        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
704        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
705        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
706        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
707        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
708        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
709        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
710        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
711      </attached>
712      <collisionShapes>
713        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
714        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
715        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
716        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
717        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
718        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
719        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
720        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
721        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
722        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
723        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
724        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
725        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
726        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
727        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
728        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
729      </collisionShapes>
730    </SpaceShip>
731
732    <Billboard position="-48900,0,0" material="Examples/Flare" colour="0.6,0,0" scale=3/>
733    <Dock position="-48900,0,0" roll=90 yaw=180 >
734        <animations>
735            <MoveToDockingTarget target="destroyer" />
736        </animations>
737        <effects>
738            <DockToShip target="spaceShip" />
739        </effects>
740        <events>
741            <execute>
742                <EventListener event="dockMe" />
743            </execute>
744        </events>
745        <attached>
746            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
747                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
748            />
749        </attached>
750    </Dock>
751
752    <SpaceShip template="spaceshipspacecruiser" position="-48900,800,0" orientation="-0.14, 0.68, 0.68, 0.223" health="300" maxhealth="400" initialhealth="300" name="cruiser" >
753      <attached>
754        <DockingTarget name="spaceShip" />
755      </attached>
756    </SpaceShip>
757
758<!-- TESTBOX-->
759
760<!-- TESTBOX-->
761
762          <Trigger name="cruiserKilled" mode="and" stayActive="true">
763            <EventTrigger  stayActive="true">
764              <events>
765                <trigger>
766                  <EventListener event="cruiser"/>
767                </trigger>
768              </events>
769            </EventTrigger>
770            <EventTrigger invert=true>
771              <events>
772                <trigger>
773                  <EventListener event="ondock" />
774                </trigger>
775              </events>
776            </EventTrigger>
777          </Trigger>
778
779
780            <EventTrigger delay=4 name="earlyEnd">
781              <events>
782                <trigger>
783                  <EventListener event="cruiserKilled" />
784                </trigger>
785              </events>
786              <events>
787                <activity>
788                  <EventListener event="movingpirates2" />
789                </activity>
790              </events>
791            </EventTrigger>
792
793            <EventTrigger delay=4 name="earlyEnd">
794              <events>
795                <trigger>
796                  <EventListener event="HydroFarmer" />
797                </trigger>
798              </events>
799              <events>
800                <activity>
801                  <EventListener event="movingpirates2" />
802                </activity>
803              </events>
804            </EventTrigger>
805
806
807
808    <SimpleNotification message="Oh no! You killed the Hydrogen Farmer!" broadcast="true">
809        <events>
810            <trigger>
811                <EventListener event="HydroFarmer" />
812            </trigger>
813        </events>
814    </SimpleNotification>
815
816    <SimpleNotification message="Oh no! You killed the SpaceCruiser!" broadcast="true">
817        <events>
818            <trigger>
819                <EventListener event="cruiserKilled" />
820            </trigger>
821        </events>
822    </SimpleNotification>
823
824    <SimpleNotification message="Press 'Esc' and restart the mission." broadcast="true">
825        <events>
826            <trigger>
827                <EventListener event="earlyEnd" />
828            </trigger>
829        </events>
830    </SimpleNotification>
831
832
833<!-- hydrogen farmer & docking END -->
834
835
836<!-- @Objects: Pickup - find better place !! -->
837    <PickupSpawner position="-48650,700,100" triggerDistance="70" respawnTime="30" maxSpawnedItems="1">
838      <pickup>
839        <ShieldPickup template=hugeshieldpickup />
840      </pickup>
841    </PickupSpawner>
842
843
844    <DistanceTrigger name="pickup" position="-48650,700,100" target="Pawn" distance=60 stayActive="true" delay=0 />
845    <SimpleNotification message="This pickup protects your spaceship.">
846        <events>
847            <trigger>
848                <EventListener event=pickup />
849            </trigger>
850        </events>
851    </SimpleNotification>
852<!-- Pickup-->
853
854
855<!-- @Objects: planet && spaceboundaries  -->
856    <Planet
857      position="-44000,0,0"
858      scale="2500"
859      collisionType="dynamic"
860      linearDamping="0.8"
861      angularDamping="0"
862      mass="10000000"
863      pitch="0"
864      mesh="planets/muunilinst.mesh"
865      atmosphere="atmosphere1"
866      rotationaxis="1,0,0"
867      rotationrate="1.0"
868      atmospheresize="80.0f"
869      imagesize="1024.0f"
870      collisiondamage = "2"
871      enablecollisiondamage = "false"
872    >
873      <!--attached>
874        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-50" />
875      </attached-->  <!-- Forcefield kills HYDROGEN FARMER-->
876      <collisionShapes>
877        <SphereCollisionShape radius="2500" position="0,0,0" />
878      </collisionShapes>
879    </Planet>
880
881
882<!-------------------------------------- The attack --------------------------------------->
883
884<!-- TODO:
885     - update spaceshipTransporter
886     - bots do friendly fire (is drone function reusable?)
887-->
888
889<!-- @Triggers: toHydroFamer <-> first  portal usage
890                ondock       <-> successfull docking
891                attack       <-> second portal usage -->
892
893    <DistanceTrigger name="attack" position="-1400,-500,800" target="Pawn" distance=100 stayActive="true" >
894        <EventTrigger name="ondock" activations="1" stayactive="true" delay=6>
895          <events>
896            <trigger>
897              <EventListener event="dockMe" />
898            </trigger>
899          </events>
900            <DistanceTrigger name="toHydroFarmer" position="-47000,-1000,1300" target="Pawn" distance=100 stayActive="true" />
901        </EventTrigger>
902    </DistanceTrigger>
903
904    <SimpleNotification message="Return before it's too late. Boost with 'Space'." broadcast="true">
905        <events>
906            <trigger>
907                <EventListener event=ondock />
908            </trigger>
909        </events>
910    </SimpleNotification>
911
912    <SimpleNotification message="Several serious enemies are approaching!">
913        <events>
914            <trigger>
915                <EventListener event=attack />
916            </trigger>
917        </events>
918    </SimpleNotification>
919
920
921
922<!-- @Objects: 6 pirates, heading towards DuBall, attacking  -->
923<!-- 1 -->
924    <SpaceShip position="3000,-4000,4000" lookat="-1300,-600,900" name="attacker"visible="true">
925        <events>
926            <visibility>
927                <EventListener event="ondock" />
928            </visibility>
929        </events>
930        <templates>
931            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
932        </templates>
933        <controller>
934            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
935                <waypoints>
936                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
937                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
938                </waypoints>
939                <events>
940                    <activity>
941                        <EventListener event="attack" /> <!-- activates enemies-->
942                     </activity>
943                </events>
944            </WaypointPatrolController>
945        </controller>
946    </SpaceShip>
947<!-- 2 -->
948    <SpaceShip position="3000,-4000,-4000" lookat="-1300,-600,900" name="attacker" visible="true">
949        <events>
950            <visibility>
951                <EventListener event="ondock" />
952            </visibility>
953        </events>
954        <templates>
955            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
956        </templates>
957        <controller>
958            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
959                <waypoints>
960                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
961                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
962                </waypoints>
963                <events>
964                    <activity>
965                        <EventListener event="attack" /> <!-- activates enemies-->
966                     </activity>
967                </events>
968            </WaypointPatrolController>
969        </controller>
970    </SpaceShip>
971<!-- 3 -->
972    <SpaceShip position="-4000,-3000,4000" lookat="-1300,-600,900" name="attacker" visible="true">
973        <events>
974            <visibility>
975                <EventListener event="ondock" />
976            </visibility>
977        </events>
978        <templates>
979            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
980        </templates>
981        <controller>
982            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
983                <waypoints>
984                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
985                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
986                </waypoints>
987                <events>
988                    <activity>
989                        <EventListener event="attack" /> <!-- activates enemies-->
990                     </activity>
991                </events>
992            </WaypointPatrolController>
993        </controller>
994    </SpaceShip>
995<!-- 4 -->
996    <SpaceShip position="-3000,-3000,-5000" lookat="-1300,-600,900" name="attacker" visible="true">
997        <events>
998            <visibility>
999                <EventListener event="ondock" />
1000            </visibility>
1001        </events>
1002        <templates>
1003            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1004        </templates>
1005        <controller>
1006            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1007                <waypoints>
1008                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1009                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1010                </waypoints>
1011                <events>
1012                    <activity>
1013                        <EventListener event="attack" /> <!-- activates enemies-->
1014                     </activity>
1015                </events>
1016            </WaypointPatrolController>
1017        </controller>
1018    </SpaceShip>
1019<!-- 5 -->
1020    <SpaceShip position="4000,4000,3000" lookat="-1300,-600,900" name="attacker"visible="true">
1021        <events>
1022            <visibility>
1023                <EventListener event="ondock" />
1024            </visibility>
1025        </events>
1026        <templates>
1027            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1028        </templates>
1029        <controller>
1030            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1031                <waypoints>
1032                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1033                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1034                </waypoints>
1035                <events>
1036                    <activity>
1037                        <EventListener event="attack" /> <!-- activates enemies-->
1038                     </activity>
1039                </events>
1040            </WaypointPatrolController>
1041        </controller>
1042    </SpaceShip>
1043<!-- 6 -->
1044    <SpaceShip position="2000,-4000,5000" lookat="-1300,-600,900" name="attacker" visible="true">
1045        <events>
1046            <visibility>
1047                <EventListener event="ondock" />
1048            </visibility>
1049        </events>
1050        <templates>
1051            <Template link=spaceshippirate /> <!--spaceshipTransporter -->
1052        </templates>
1053        <controller>
1054            <WaypointPatrolController alertnessradius=3129 team=1 active=false>
1055                <waypoints>
1056                    <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
1057                    <Model mesh="cube.mesh" scale=0 position="0,0,0" />
1058                </waypoints>
1059                <events>
1060                    <activity>
1061                        <EventListener event="attack" /> <!-- activates enemies-->
1062                     </activity>
1063                </events>
1064            </WaypointPatrolController>
1065        </controller>
1066    </SpaceShip>
1067
1068<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,6] -->
1069    <EventTrigger name="attacktrigger6" activations="1" stayactive="true">
1070      <events>
1071        <trigger>
1072          <EventListener event="attacker" />
1073        </trigger>
1074      </events>
1075      <EventTrigger name="attacktrigger5" activations="1" stayactive="true" delay=0.1>
1076        <events>
1077          <trigger>
1078            <EventListener event="attacker" />
1079          </trigger>
1080        </events>
1081        <EventTrigger name="attacktrigger4" activations="1" stayactive="true" delay=0.1>
1082          <events>
1083            <trigger>
1084              <EventListener event="attacker" />
1085            </trigger>
1086          </events>
1087          <EventTrigger name="attacktrigger3" activations="1" stayactive="true" delay=0.1>
1088            <events>
1089              <trigger>
1090                <EventListener event="attacker" />
1091              </trigger>
1092            </events>
1093            <EventTrigger name="attacktrigger2" activations="1" stayactive="true" delay=0.1>
1094              <events>
1095                <trigger>
1096                  <EventListener event="attacker" />
1097                </trigger>
1098              </events>
1099              <EventTrigger name="attacktrigger1" activations="1" stayactive="true" delay=0.1>
1100                <events>
1101                  <trigger>
1102                    <EventListener event="attacker" />
1103                  </trigger>
1104                </events>
1105              </EventTrigger>
1106            </EventTrigger>
1107          </EventTrigger>
1108        </EventTrigger>
1109      </EventTrigger>
1110    </EventTrigger>
1111
1112
1113    <SimpleNotification message="5 enemies left!" broadcast="true">
1114      <events>
1115        <trigger>
1116          <EventListener event="attacktrigger1" />
1117        </trigger>
1118      </events>
1119    </SimpleNotification>
1120
1121    <SimpleNotification message="4 enemies left!" broadcast="true">
1122      <events>
1123        <trigger>
1124          <EventListener event="attacktrigger2" />
1125        </trigger>
1126      </events>
1127    </SimpleNotification>
1128
1129    <SimpleNotification message="3 enemies left!" broadcast="true">
1130      <events>
1131        <trigger>
1132          <EventListener event="attacktrigger3" />
1133        </trigger>
1134      </events>
1135    </SimpleNotification>
1136
1137    <SimpleNotification message="2 enemies left!" broadcast="true">
1138      <events>
1139        <trigger>
1140          <EventListener event="attacktrigger4" />
1141        </trigger>
1142      </events>
1143    </SimpleNotification>
1144    <SimpleNotification message="One enemy left!" broadcast="true">
1145      <events>
1146        <trigger>
1147          <EventListener event="attacktrigger5" />
1148        </trigger>
1149      </events>
1150    </SimpleNotification>
1151    <SimpleNotification message="Well done. You finished this tutorial." broadcast="true">
1152      <events>
1153        <trigger>
1154          <EventListener event="attacktrigger6" />
1155        </trigger>
1156      </events>
1157    </SimpleNotification>
1158
1159<!-- @Triggers: postAttack <-> delayed attacktrigger6 -->
1160    <EventTrigger name="postAttack1" activations="1" stayactive="true" delay=3>
1161      <events>
1162        <trigger>
1163          <EventListener event="attacktrigger6" />
1164        </trigger>
1165      </events>
1166    </EventTrigger>
1167
1168    <EventTrigger name="postAttack2" activations="1" stayactive="true" delay=6>
1169      <events>
1170        <trigger>
1171          <EventListener event="attacktrigger6" />
1172        </trigger>
1173      </events>
1174    </EventTrigger>
1175
1176    <SimpleNotification message="Either quit by pressing 'Esc' or ..." broadcast="true">
1177      <events>
1178        <trigger>
1179          <EventListener event="postAttack1" />
1180        </trigger>
1181      </events>
1182    </SimpleNotification>
1183
1184    <SimpleNotification message="... stay here to learn some tricks." broadcast="true">
1185      <events>
1186        <trigger>
1187          <EventListener event="postAttack2" />
1188        </trigger>
1189      </events>
1190    </SimpleNotification>
1191
1192<!-------------------------------------- |Bonus Part| --------------------------------------->
1193<!-- @Triggers: "bonusX" <->  delayed "attacktrigger6" -->
1194    <EventTrigger name="bonus1" activations="1" stayactive="true" delay=10>
1195      <events>
1196        <trigger>
1197          <EventListener event="attacktrigger6" />
1198        </trigger>
1199      </events>
1200    </EventTrigger>
1201    <EventTrigger name="bonus2" activations="1" stayactive="true" delay=16>
1202      <events>
1203        <trigger>
1204          <EventListener event="attacktrigger6" />
1205        </trigger>
1206      </events>
1207    </EventTrigger>
1208    <EventTrigger name="bonus3" activations="1" stayactive="true" delay=22>
1209      <events>
1210        <trigger>
1211          <EventListener event="attacktrigger6" />
1212        </trigger>
1213      </events>
1214    </EventTrigger>
1215    <EventTrigger name="bonus4" activations="1" stayactive="true" delay=28>
1216      <events>
1217        <trigger>
1218          <EventListener event="attacktrigger6" />
1219        </trigger>
1220      </events>
1221    </EventTrigger>
1222    <EventTrigger name="bonus5" activations="1" stayactive="true" delay=32.1>
1223      <events>
1224        <trigger>
1225          <EventListener event="attacktrigger6" />
1226        </trigger>
1227      </events>
1228    </EventTrigger>
1229    <EventTrigger name="bonus6" activations="1" stayactive="true" delay=36.2>
1230      <events>
1231        <trigger>
1232          <EventListener event="attacktrigger6" />
1233        </trigger>
1234      </events>
1235    </EventTrigger>
1236    <EventTrigger name="bonus7" activations="1" stayactive="true" delay=4>
1237      <events>
1238        <trigger>
1239          <EventListener event="bonus6" />
1240        </trigger>
1241      </events>
1242    </EventTrigger>
1243
1244
1245
1246    <SimpleNotification message="Rotate your ship. Press 'Q' or 'E'. "  broadcast="true">
1247        <events>
1248            <trigger>
1249                <EventListener event=bonus1 />
1250            </trigger>
1251        </events>
1252    </SimpleNotification>
1253
1254    <SimpleNotification message="Switch the camera's position. Press 'C'. "  broadcast="true">
1255        <events>
1256            <trigger>
1257                <EventListener event=bonus2 />
1258            </trigger>
1259        </events>
1260    </SimpleNotification>
1261
1262    <SimpleNotification message="360° view: press 'Ctrl' + use the mouse "  broadcast="true">
1263        <events>
1264            <trigger>
1265                <EventListener event=bonus3 />
1266            </trigger>
1267        </events>
1268    </SimpleNotification>
1269
1270    <SimpleNotification message="Have a look at the main menu's settings."  broadcast="true">
1271        <events>
1272            <trigger>
1273                <EventListener event=bonus4 />
1274            </trigger>
1275        </events>
1276    </SimpleNotification>
1277
1278    <SimpleNotification message="E.g: Settings > Miscellaneous > Nr. of bots"  broadcast="true">
1279        <events>
1280            <trigger>
1281                <EventListener event=bonus5 />
1282            </trigger>
1283        </events>
1284    </SimpleNotification>
1285
1286    <SimpleNotification message="You successfully finished Mission One!"  broadcast="true">
1287        <events>
1288            <trigger>
1289                <EventListener event=bonus6 />
1290            </trigger>
1291        </events>
1292    </SimpleNotification>
1293
1294    <SimpleNotification message="Press 'Esc' and return to the main menu."  broadcast="true">
1295        <events>
1296            <trigger>
1297                <EventListener event=bonus7 />
1298            </trigger>
1299        </events>
1300    </SimpleNotification>
1301
1302
1303    <!--Script code="addBots 3" onLoad="false">
1304        <events>
1305            <trigger>
1306                <EventListener event=bonus6 />
1307            </trigger>
1308        </events>
1309    </Script>
1310
1311    <Script code="artificialcontroller setbotlevel 0.1" onLoad="false">
1312        <events>
1313            <trigger>
1314                <EventListener event=bonus6 />
1315            </trigger>
1316        </events>
1317    </Script-->
1318    <!-- Script code="artificialcontroller setbotlevel 0.1" /-->
1319  </Scene>
1320</Level>
1321<!-- TODO:
1322! Quest Interface
1323- Foolproof text messages (e.g. verspätete Nachrichten unterdrücken)
1324- Radar visibility & Hud Markers (done)
1325- End Tutorial, if either the Hydrogen Farmer or the SpaceCruiser gets destroyed. (~done)
1326
1327 -->
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