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source: code/branches/testing/data/levels/presentation09b.oxw @ 9079

Last change on this file since 9079 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 13.4 KB
Line 
1<LevelInfo
2 name = "Presentation X2"
3 description = "2nd Presentation level for Orxonox Convention X"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level
18 name         = "Presentation09"
19 description  = "presentation level for Orxonox Convention X"
20 gametype     = TeamDeathmatch
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28   ambientlight = "0.5, 0.5, 0.5"
29   skybox       = "Orxonox/skypanoramagen2"
30  >
31
32    <?lua
33      include("includes/pickups.oxi")
34    ?>
35   
36    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
37
38    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
39
40    <SpaceShip position="-3900,3000,1000">
41      <templates>
42        <Template link=spaceshipHtwo/>
43      </templates>
44      <controller>
45        <WaypointPatrolController alertnessradius=100 team=0>
46          <waypoints>
47            <StaticEntity position="-3850,2800,1450" />
48          </waypoints>
49        </WaypointPatrolController>
50      </controller>
51    </SpaceShip>
52
53    <SpaceShip position="-4100,2600,1600">
54      <templates>
55        <Template link=spaceshipHtwo/>
56      </templates>
57      <controller>
58        <WaypointPatrolController alertnessradius=100 team=0>
59          <waypoints>
60            <StaticEntity position="-3850,2800,1450" />
61          </waypoints>
62        </WaypointPatrolController>
63      </controller>
64    </SpaceShip>
65
66    <SpaceShip position="-4000,2500,1500">
67      <templates>
68        <Template link=spaceshipHtwo/>
69      </templates>
70      <controller>
71        <WaypointPatrolController alertnessradius=100 team=0>
72          <waypoints>
73            <StaticEntity position="-3850,2800,1450" />
74          </waypoints>
75        </WaypointPatrolController>
76      </controller>
77    </SpaceShip>
78
79    <SpaceShip position="-4100,2700,1500">
80      <templates>
81        <Template link=spaceshipHtwo/>
82      </templates>
83      <controller>
84        <WaypointPatrolController alertnessradius=100 team=0 />
85      </controller>
86    </SpaceShip>
87
88    <SpaceShip position="-4150,2750,1550">
89      <templates>
90        <Template link=spaceshipHtwo/>
91      </templates>
92      <controller>
93        <WaypointPatrolController alertnessradius=100 team=0 />
94      </controller>
95    </SpaceShip>
96
97    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
98      <pickup>
99        <SpeedPickup template=smalljumppickup />
100      </pickup>
101    </PickupSpawner>
102
103    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
104    <PickupRepresentation
105      pickupName = "Medium Health Pack"
106      pickupDescription = "Once used adds a medium amout of health to the ship."
107      spawnerTemplate = "mediumhealthpickupRepresentation"
108      inventoryRepresentation = "MediumHealth"
109    >
110      <pickup>
111        <HealthPickup health=100 activationType="onUse" durationType="once" />
112      </pickup>
113    </PickupRepresentation>
114
115    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
116      <pickup>
117        <HealthPickup health=100 activationType=onUse durationType=once />
118      </pickup>
119    </PickupSpawner>
120
121    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
122      <pickup>
123        <HealthPickup template=mediumhealthpickup />
124      </pickup>
125    </PickupSpawner>
126
127    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
128    <EventDispatcher>
129      <targets>
130        <EventTarget target=pirates />
131      </targets>
132      <events>
133        <activity>
134          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
135        </activity>
136      </events>
137    </EventDispatcher>
138
139    <?lua
140      for i = 1, 10, 1 do
141    ?>
142      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
143        <templates>
144          <Template link=spaceshippirate />
145        </templates>
146        <controller>
147          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
148            <waypoints>
149              <StaticEntity position="3100, 2000, 1500" />
150            </waypoints>
151          </WaypointPatrolController>
152        </controller>
153      </SpaceShip>
154    <?lua end ?>
155
156    <?lua
157      for i = 1, 12, 1 do
158    ?>
159      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
160        <templates>
161          <Template link=spaceshipassff />
162        </templates>
163        <controller>
164          <WaypointPatrolController alertnessradius=1000 team=0>
165            <waypoints>
166              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
167            </waypoints>
168          </WaypointPatrolController>
169        </controller>
170      </SpaceShip>
171    <?lua end ?>
172
173    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
174    <EventDispatcher>
175      <targets>
176        <EventTarget target=attacker />
177      </targets>
178      <events>
179        <activity>
180          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
181        </activity>
182      </events>
183    </EventDispatcher>
184
185    <?lua
186      for i = 1, 12, 1 do
187    ?>
188      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
189        <templates>
190          <Template link=spaceshipassff />
191        </templates>
192        <controller>
193          <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
194            <waypoints>
195              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
196              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
197              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
198            </waypoints>
199          </WaypointPatrolController>
200        </controller>
201      </SpaceShip>
202    <?lua end ?>
203
204    <StaticEntity position="2800, 2500, 2500">
205      <attached>
206        <CheckPoint />
207        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
208        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
209      </attached>
210    </StaticEntity>
211
212<!--
213    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
214      <attached>
215        <CheckPoint />
216        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
217        <Backlight
218          mainstate=activity
219          active=false
220          scale=0.4
221          name=bltest
222          position=" 7.6, 0, 6"
223          colour="0.2, 0.65, 1.0, 1.0"
224          width=15
225          length=1500
226          lifetime=2
227          elements=50
228          trailmaterial="Trail/backlighttrail"
229          turnontime=1
230          turnofftime=1
231          material="Flares/ThrusterFlare1"
232        />
233      </attached>
234      <collisionShapes>
235        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
236        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
237        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
238        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
239        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
240        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
241        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
242      </collisionShapes>
243    </Destroyer>
244-->
245
246    <Destroyer
247      position          = "6500,-2000,-1000"
248      collisionType     = dynamic
249      mass              = 100000
250      angularDamping    = 0.9999999
251      health            = 1000
252      maxhealth         = 1000
253      initialhealth     = 1000
254    >
255      <controller>
256        <WaypointPatrolController team=1 />
257      </controller>
258      <attached>
259        <Model mesh="Carrier.mesh" scale="5" />
260        <Backlight
261          mainstate=activity
262          active=false
263          scale=0.4
264          name=bltest
265          position=" 7.6, 0, 6"
266          colour="0.2, 0.65, 1.0, 1.0"
267          width=15
268          length=1500
269          lifetime=2
270          elements=50
271          trailmaterial="Trail/backlighttrail"
272          turnontime=1
273          turnofftime=1
274          material="Flares/ThrusterFlare1"
275        />
276
277        <?lua
278          for i=0,8,1 do
279        ?>
280          <BlinkingBillboard
281            position="<?lua print(200-270/8*i)?> ,15,2"
282            material="Examples/Flare"
283            colour="1.0, 0.5, 0.3"
284            phase="<?lua print(-360/8*i)?>"
285            amplitude=0.1
286            frequency=0.5
287            quadratic=1
288          />
289
290          <BlinkingBillboard
291            position="<?lua print(200-270/8*i)?>,-15,2"
292            material="Examples/Flare"
293            colour="1.0, 0.5, 0.3"
294            phase="<?lua print(-360/8*i)?>"
295            amplitude=0.1
296            frequency=0.5
297            quadratic=1
298          />
299        <?lua end ?>
300
301        <Backlight
302          scale=1
303          position=" 169, 75, -15"
304          colour="1, 0.85, 0.5, 0.5"
305          width=40
306          length=1000
307          lifetime=5
308          elements=15
309          trailmaterial="Trail/backlighttrail"
310          material="Examples/Flare"
311        />
312        <Backlight
313          scale=1
314          position=" 169, -75, -15"
315          colour="1, 0.85, 0.5, 0.5"
316          width=40
317          length=1000
318          lifetime=5
319          elements=15
320          trailmaterial="Trail/backlighttrail"
321          material="Examples/Flare" />
322      </attached>
323      <collisionShapes>
324        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
325        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
326        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
327        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
328        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
329        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
330        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
331      </collisionShapes>
332    </Destroyer>
333
334    <?lua
335      for i = 1, 10, 1 do
336    ?>
337      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
338        <templates>
339          <Template link=spaceshippirate />
340        </templates>
341        <controller>
342          <WaypointPatrolController alertnessradius=1000 team=1>
343            <waypoints>
344              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
345            </waypoints>
346          </WaypointPatrolController>
347        </controller>
348      </SpaceShip>
349    <?lua end ?>
350
351    <?lua
352      for i = 1, 200, 1 do
353        x = math.random() * 100  + (i-70) * 100
354        y = math.random() * 3000 - 1500
355        z = math.random() * 3000 - 1500 + (i-100) * 10
356        s = math.random() * 60 + 30
357    ?>
358      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
359        <attached>
360          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
361        </attached>
362      </MovableEntity>
363    <?lua end ?>
364
365    <?lua
366      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
367      sizes = {4, 4, 4, 4, 4, 10, 20}
368     
369      elements.length = function()
370        return table.getn(elements)
371      end
372     
373      for i = 1, 150, 1 do
374        x = math.random() * 750 - 4500
375        y = math.random() * 1000 + 2000
376        z = math.random() * 500 + 1000
377        e = math.floor(math.random()*elements.length()+1)
378    ?>
379
380      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
381        <attached>
382          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
383        </attached>
384      </MovableEntity>
385    <?lua end ?>
386
387  </Scene>
388</Level>
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