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source: code/branches/testing/src/modules/weapons/weaponmodes/FusionFire.h @ 9223

Last change on this file since 9223 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FusionFire.h
31    @brief Definition of the FusionFire class.
32*/
33
34#ifndef _FusionFire_H__
35#define _FusionFire_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        FusionFire.
46    @author
47        Martin Polak
48    @ingroup WeaponsWeaponModes
49    */
50    class _WeaponsExport FusionFire : public WeaponMode
51    {
52        public:
53            FusionFire(BaseObject* creator);
54            virtual ~FusionFire() {}
55
56            virtual void fire();
57
58        private:
59            float speed_; //!< The speed of the fusion fire weapon.
60    };
61}
62
63#endif /* _FusionFire_H__ */
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