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source: code/branches/testing/src/orxonox/interfaces/RadarViewable.h @ 9015

Last change on this file since 9015 was 8738, checked in by landauf, 13 years ago

added "scale" for radar viewables. scale is relative, 1.0 means "normal".
rocket and simple rocket are now visible on the radar as small triangles.
greatly reduced lifetime of simple rocket.
fixed another possible cause for flashing hud radar.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RadarViewable_H__
30#define _RadarViewable_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <cassert>
36
37#include "util/Math.h"
38#include "core/OrxonoxClass.h"
39#include "core/SmartPtr.h"
40
41namespace orxonox
42{
43    class BaseObject;
44
45    /**
46    @brief Interface for receiving window events.
47    */
48    class _OrxonoxExport RadarViewable : virtual public OrxonoxClass
49    {
50    public:
51        enum Shape
52        {
53            Square,
54            Dot,
55            Triangle
56        };
57
58
59    public:
60        RadarViewable(BaseObject* creator, const WorldEntity* wePtr);
61        virtual ~RadarViewable();
62
63        inline void setRadarObjectCamouflage(float camouflage)
64            {
65                if( this->radarObjectCamouflage_ != camouflage )
66                {
67                    this->radarObjectCamouflage_ = camouflage;
68                    this->settingsChanged();
69                }
70            }
71        inline float getRadarObjectCamouflage() const
72            { return this->radarObjectCamouflage_; }
73
74        inline void setRadarObjectColour(const ColourValue& colour)
75            {
76                if(this->radarObjectColour_ != colour)
77                {
78                    this->radarObjectColour_ = colour;
79                    this->settingsChanged();
80                }
81            }
82        inline const ColourValue& getRadarObjectColour() const
83            { return this->radarObjectColour_; }
84
85//         void setRadarObjectDescription(const std::string& str);
86//         inline const std::string& getRadarObjectDescription() const
87//             { return this->radarObjectDescription_; }
88
89        inline void setRadarVisibility(bool b)
90            {
91                if(b!=this->bVisibility_)
92                {
93                    this->bVisibility_ = b;
94                    this->settingsChanged();
95                }
96            }
97        inline bool getRadarVisibility() const
98            { return this->bVisibility_; }
99
100        virtual const WorldEntity* getWorldEntity() const{ return this->wePtr_; }
101
102        const Vector3& getRVWorldPosition() const;
103        Vector3 getRVOrientedVelocity() const;
104
105        inline void setRadarObjectShape(Shape shape)
106            {
107                if( this->radarObjectShape_ != shape )
108                {
109                    this->radarObjectShape_ = shape;
110                    this->settingsChanged();
111                }
112            }
113        inline Shape getRadarObjectShape() const
114            { return this->radarObjectShape_; }
115
116        inline void setRadarObjectScale(float scale)
117            {
118                if(this->scale_ != scale)
119                {
120                    this->scale_ = scale;
121                    this->settingsChanged();
122                }
123            }
124        inline float getRadarObjectScale() const
125            { return this->scale_; }
126
127        void settingsChanged();
128
129
130        bool isHumanShip_;
131        inline const std::string& getUniqueId()
132        {
133            return this->uniqueId_;
134        }
135        //friend class Map;
136
137    private:
138        void validate(const WorldEntity* object) const;
139        bool bVisibility_;
140        bool bInitialized_;
141        //Map
142        std::string uniqueId_;
143        BaseObject* creator_;
144
145
146        //Radar
147        const WorldEntity* wePtr_;
148        SmartPtr<Radar> radar_;
149        float radarObjectCamouflage_;
150        Shape radarObjectShape_;
151        std::string radarObjectDescription_;
152        ColourValue radarObjectColour_;
153        float scale_;
154    };
155}
156
157#endif /* _RadarViewable_H__ */
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