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source: code/branches/tetris/data/gui/scripts/GUITools.lua @ 8501

Last change on this file since 8501 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1-- Returns a new menu sheet
2-- See MenuSheet.new for details about the parameters
3function createMenuSheet(name, bHidePrevious, tShowCursor, tUseKeyboard, bBlockJoyStick)
4    local sheet = require("MenuSheet").new(name, bHidePrevious, tShowCursor, tUseKeyboard, bBlockJoyStick)
5    _G[sheet.name] = sheet -- Global access required because of the event handlers
6    return sheet
7end
8
9-- Returns a new HUD sheet
10function createHUDSheet(name)
11    local sheet = require("HUDSheet").new(name)
12    _G[sheet.name] = sheet -- Global access required because of the event handlers
13    return sheet
14end
15
16function openDecisionPopup( text, callbackPtr )
17    showMenuSheet("DecisionPopup", false, true)
18    DecisionPopup.setCallback(callbackPtr)
19    DecisionPopup.setText(text)
20end
21
22function openInfoPopup(text, functionPtr, closeButton, arguments)
23    showMenuSheet("InfoPopup", false, true)
24    InfoPopup.execute(functionPtr, arguments)
25    InfoPopup.setText(text)
26    InfoPopup.setCloseButton(closeButton)
27end
28
29function getMinTextSize(window)
30    local size = {}
31
32    local lookAndFeel = CEGUI.WidgetLookManager:getSingleton():getWidgetLook(window:getLookNFeel())
33    local height = window:getFont():getLineSpacing() + window:getUnclippedPixelRect():getHeight() - lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window):getHeight()
34    local width =  window:getFont():getTextExtent(window:getText()) + window:getUnclippedPixelRect():getWidth() - lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window):getWidth()
35
36    table.insert(size, height)
37    table.insert(size, width)
38    return size
39end
40
41function getScrollingStepSize(window)
42    local height = window:getUnclippedPixelRect():getHeight()
43    local maxHeight = CEGUI.System:getSingleton():getGUISheet():getUnclippedPixelRect():getHeight()
44    local ratio = height/maxHeight
45    return 0.008*ratio/0.3204
46end
47
48function getStaticTextWindowHeight(window)
49    local lookAndFeel = CEGUI.WidgetLookManager:getSingleton():getWidgetLook(window:getLookNFeel())
50    local formattedArea = lookAndFeel:getNamedArea("WithFrameTextRenderArea"):getArea():getPixelRect(window)
51    local frameHeight = window:getUnclippedPixelRect():getHeight() - formattedArea:getHeight()
52    local lines = window:getFont():getFormattedLineCount(window:getText(), formattedArea, CEGUI.WordWrapLeftAligned)
53    local height = lines * window:getFont():getLineSpacing() + frameHeight
54    return height
55end
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