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source: code/branches/tetris/data/levels/includes/weaponSettingsH2.oxi @ 8474

Last change on this file since 8474 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-7.5, 4, 8.5" />
3      <WeaponSlot position=" 7.5, 4, 8.5" />
4      <WeaponSlot position=" 0.0, 0,-13" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9    </weaponsets>
10    <weapons>
11      <WeaponPack>
12        <links>
13          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
14        </links>
15        <Weapon>
16          <attached>
17            <Model mesh="hs-w01.mesh"  roll="180" position="0.0, 0.5, 0.0" scale=2 />
18            <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 />
19          </attached>
20          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" />
21          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" />
22        </Weapon>
23        <Weapon>
24          <attached>
25            <Model mesh="hs-w01.mesh"  roll="180" position=" 0.0, 0.5, 0.0" scale=2 />
26            <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 />
27          </attached>
28          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" />
29          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" />
30        </Weapon>
31      </WeaponPack>
32      <WeaponPack>
33        <links>
34          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
35        </links>
36        <Weapon>
37          <attached>
38            <Model mesh="LightningGun.mesh"   pitch="90" roll="90" yaw="90" position="0,  -1.3,0" />
39            <Model mesh="LightningGun-s.mesh" pitch="90" roll="90" yaw="90" position="0.2,-1.3,0" />
40          </attached>
41          <LightningGun mode=0 muzzleoffset="0,0,0" />
42        </Weapon>
43      </WeaponPack>
44    </weapons>
45
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