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source: code/branches/tetris/src/modules/questsystem/QuestItem.cc @ 8501

Last change on this file since 8501 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestItem.cc
31    @brief Implementation of the QuestItem class.
32*/
33
34#include "QuestItem.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "QuestDescription.h"
40
41namespace orxonox
42{
43
44    CreateUnloadableFactory(QuestItem);
45
46    /**
47    @brief
48        Constructor. Registers and initializes the object.
49    */
50    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
51    {
52        this->registered_ = false;
53
54        RegisterObject(QuestItem);
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    QuestItem::~QuestItem()
62    {
63
64    }
65
66    /**
67    @brief
68        Method for creating a QuestItem object through XML.
69    */
70    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(QuestItem, XMLPort, xmlelement, mode);
73
74        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
75        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
76    }
77
78    /**
79    @brief
80        Sets the id of the QuestItem.
81        The id can be any string and must be unique in the context it is used (commonly a level file). To ensure uniqueness one could use GUIDs, however they are in general less readable, so make your own choice.
82    @see
83        http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure
84    @param id
85        The id to be set.
86    */
87    void QuestItem::setId(const std::string & id)
88    {
89        if(id == "") // Checks whether the id is a valid id.
90        {
91            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
92            return;
93        }
94
95        this->id_ = id;
96    }
97
98}
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