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source: code/branches/tgidronFS16/data/levels/includes/weaponSettingsFPS.oxi @ 11283

Last change on this file since 11283 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="0,0,0" yaw=0 pitch=0 roll=0 />
3<!--
4      <WeaponSlot position="-0.5,0.8,2.5" yaw=0 pitch=0 roll=0 />
5      <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
6      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
7-->
8    </weaponslots>
9    <weaponsets>
10      <WeaponSet firemode=0 />
11      <WeaponSet firemode=1 />
12      <WeaponSet firemode=2 />
13    </weaponsets>
14    <weaponpacks>
15      <WeaponPack firemode=0>
16        <links>
17          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
18          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
19          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
20        </links>
21        <Weapon>
22          <HsW01 mode=0 munitionpershot=0 delay=0.0 damage=2.5 material="Flares/point_lensflare" muzzleoffset="0.7,-0.3,-3" />
23          <FlameGun mode=1 munitionpershot=1 damage=0.5 muzzleoffset="0.7,-0.3,-3"/>
24          <LightningGun mode=2 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20/>
25        </Weapon>
26      </WeaponPack>
27    </weaponpacks>
28    <munition>
29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5 replenishamount=1 replenishinterval=7.5/>
30      <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/>
31      <LightningMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=8 />
32    </munition>
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