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source: code/branches/tgidronFS16/data/levels/includes/weaponSettingsHover.oxi @ 11629

Last change on this file since 11629 was 11192, checked in by tgidron, 9 years ago

New Floor, Level HUD, Pickups work

  • Property svn:eol-style set to native
File size: 995 bytes
Line 
1<weaponslots>
2  <WeaponSlot position="-10,2,-100" />
3  <WeaponSlot position=" 10,2,-100" />
4</weaponslots>
5<weaponsets>
6  <WeaponSet firemode=0 />
7  <WeaponSet firemode=1 />
8</weaponsets>
9<weaponpacks>
10  <WeaponPack>
11    <links>
12      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
13      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
14    </links>
15    <Weapon>
16      <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1, 1,-50 " projectileMesh="LaserBeam2.mesh" />
17    </Weapon>
18    <Weapon>
19      <HsW01 mode=0 munitionpershot=0 delay=0.125 speed=2000.0f damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.8, 1,-50" projectileMesh="LaserBeam2.mesh" />
20    </Weapon>
21  </WeaponPack>
22  <WeaponPack>
23    <links>
24      <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
25    </links>
26  </WeaponPack>
27</weaponpacks> 
28<munition>
29  <LaserMunition initialmagazines=2 maxmagazines=2 munitionpermagazine=20/>
30</munition>
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