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source: code/branches/tgidronFS16/data/levels/includes/weaponSettingsImmTest.oxi @ 12105

Last change on this file since 12105 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weaponpacks>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20            <!-- HsW01 is the standard Weapon, 4 slots => 4 Projectiles spawned at one click -->
21            <!-- LightningGun is the spiral weapon, 2 slots -->
22            <!-- SimpleRocket is the target-following rocket -->
23            <!-- Rocket is the player-guided rocket -->
24        <Weapon>
25          <attached>
26            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
27            <!--Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /-->
28            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
29          </attached>
30          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
31          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
32          <LightningGun mode=1 muzzleoffset="0,0,0" shielddamage=5 />
33        </Weapon>
34        <Weapon>
35          <attached>
36            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
37            <!--Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /-->
38            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
39          </attached>
40          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
41          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
42          <LightningGun mode=1 muzzleoffset="0,0,0" healthdamage=0 shielddamage=500 />
43        </Weapon>
44        <Weapon>
45          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" shielddamage=50 />
46          <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 fuel=10 />
47        </Weapon>
48      </WeaponPack>
49      <WeaponPack>
50        <links>
51          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
52        </links>
53        <!--Weapon>
54          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
55        </Weapon-->
56      </WeaponPack>
57    </weaponpacks>
58    <munition>
59      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=7.0/>
60      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
61      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
62    </munition>
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