1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @ingroup Class |
---|
32 | @brief Declaration of the ClassTreeMask, ClassTreeMaskNode, and ClassTreeMaskIterator classes. |
---|
33 | |
---|
34 | ClassTreeMask is a class to define a mask of the class-tree beginning with orxonox::BaseObject. |
---|
35 | You can include or exclude classes by calling the corresponding functions with the |
---|
36 | orxonox::Identifier of the class. This mask can then be used to filter out objects that |
---|
37 | are instances of classes which aren't included in the tree, for example when Loading a |
---|
38 | level file or if a Trigger should be triggered by only a few classes. |
---|
39 | |
---|
40 | See the description of orxonox::ClassTreeMask for a short example. |
---|
41 | |
---|
42 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
---|
43 | unions, intersections, complements and differences by using overloaded operators. |
---|
44 | |
---|
45 | @par Tree structure |
---|
46 | |
---|
47 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
---|
48 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
---|
49 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
---|
50 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
---|
51 | |
---|
52 | Adding a new rule overwrites all rules assigned to inherited classes. Use <tt>overwrite = false</tt> |
---|
53 | if you don't like this feature. Useless rules that don't change the information of the mask |
---|
54 | aren't saved in the internal tree. Use <tt>clean = false</tt> if you still want to save them. |
---|
55 | |
---|
56 | With <tt>overwrite = false</tt> and <tt>clean = false</tt> it doesn't matter in which order |
---|
57 | you create the mask. You can manually drop useless rules from the tree by calling |
---|
58 | @ref orxonox::ClassTreeMask::clean() "clean()". |
---|
59 | |
---|
60 | @par Objects |
---|
61 | |
---|
62 | To iterate through all objects of the classes that were included by a ClassTreeMask, |
---|
63 | use orxonox::ClassTreeMaskObjectIterator. The description of this class also contains |
---|
64 | a short example of how to use it. |
---|
65 | */ |
---|
66 | |
---|
67 | #ifndef _ClassTreeMask_H__ |
---|
68 | #define _ClassTreeMask_H__ |
---|
69 | |
---|
70 | #include "CorePrereqs.h" |
---|
71 | |
---|
72 | #include <list> |
---|
73 | #include <stack> |
---|
74 | #include "BaseObject.h" |
---|
75 | #include "object/Iterator.h" |
---|
76 | #include "class/Identifier.h" |
---|
77 | |
---|
78 | namespace orxonox |
---|
79 | { |
---|
80 | // ################################### |
---|
81 | // ### ClassTreeMaskNode ### |
---|
82 | // ################################### |
---|
83 | /** |
---|
84 | @brief The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
---|
85 | |
---|
86 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
---|
87 | class (described by the corresponding Identifier). The nodes are used in the internal |
---|
88 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
---|
89 | */ |
---|
90 | class _CoreExport ClassTreeMaskNode |
---|
91 | { |
---|
92 | friend class ClassTreeMask; |
---|
93 | friend class ClassTreeMaskIterator; |
---|
94 | friend class ClassTreeMaskObjectIterator; |
---|
95 | |
---|
96 | public: |
---|
97 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
---|
98 | ~ClassTreeMaskNode(); |
---|
99 | |
---|
100 | void include(bool overwrite = true); |
---|
101 | void exclude(bool overwrite = true); |
---|
102 | void setIncluded(bool bIncluded, bool overwrite = true); |
---|
103 | |
---|
104 | void addSubnode(ClassTreeMaskNode* subnode); |
---|
105 | |
---|
106 | /// Tells if the rule is "included" or not. |
---|
107 | inline bool isIncluded() const { return this->bIncluded_; } |
---|
108 | /// Tells if the rule is "excluded" or not. |
---|
109 | inline bool isExcluded() const { return (!this->bIncluded_); } |
---|
110 | |
---|
111 | /// Returns the Identifier of the class the rule refers to. |
---|
112 | inline const Identifier* getClass() const { return this->subclass_; } |
---|
113 | |
---|
114 | /// Returns true if the node has some subnodes. |
---|
115 | inline bool hasSubnodes() const { return !this->subnodes_.empty(); } |
---|
116 | |
---|
117 | private: |
---|
118 | void deleteAllSubnodes(); |
---|
119 | |
---|
120 | const Identifier* subclass_; ///< The Identifier of the subclass the rule refers to |
---|
121 | bool bIncluded_; ///< The rule: included or excluded |
---|
122 | std::list<ClassTreeMaskNode*> subnodes_; ///< A list containing all subnodes of this node |
---|
123 | }; |
---|
124 | |
---|
125 | |
---|
126 | // ################################### |
---|
127 | // ### ClassTreeMaskIterator ### |
---|
128 | // ################################### |
---|
129 | /** |
---|
130 | @brief The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask which contains the rules. |
---|
131 | |
---|
132 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
---|
133 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
---|
134 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
---|
135 | iterator moves one step back and iterates to the second subclass. If there are no more |
---|
136 | subclasses, it steps another step back, and so on. |
---|
137 | |
---|
138 | Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. |
---|
139 | The ClassTreeMaskIterator would move trough the tree in the following order: |
---|
140 | BaseObject, A, A1, A2, B, B1, B2. |
---|
141 | |
---|
142 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
---|
143 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
---|
144 | */ |
---|
145 | class _CoreExport ClassTreeMaskIterator |
---|
146 | { |
---|
147 | public: |
---|
148 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
---|
149 | ~ClassTreeMaskIterator(); |
---|
150 | |
---|
151 | const ClassTreeMaskIterator& operator++(); |
---|
152 | ClassTreeMaskNode* operator*() const; |
---|
153 | ClassTreeMaskNode* operator->() const; |
---|
154 | explicit operator bool() const; |
---|
155 | bool operator==(ClassTreeMaskNode* compare) const; |
---|
156 | bool operator!=(ClassTreeMaskNode* compare) const; |
---|
157 | |
---|
158 | private: |
---|
159 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator>> nodes_; ///< A stack to store list-iterators |
---|
160 | std::list<ClassTreeMaskNode*> rootlist_; ///< A list for internal use (it only stores the root-node) |
---|
161 | }; |
---|
162 | |
---|
163 | |
---|
164 | // ################################### |
---|
165 | // ### ClassTreeMask ### |
---|
166 | // ################################### |
---|
167 | /** |
---|
168 | @brief The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
---|
169 | |
---|
170 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
---|
171 | with a given subclass, described by the corresponding Identifier. To minimize the size |
---|
172 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
---|
173 | don't change the information of the mask by using <tt>clean = false</tt>. If you want to drop |
---|
174 | useless rules, call the clean() function. |
---|
175 | |
---|
176 | Example: |
---|
177 | @code |
---|
178 | ClassTreeMask mymask; |
---|
179 | mymask.exclude(Class(A)); |
---|
180 | mymask.exclude(Class(B)); |
---|
181 | mymask.include(Class(ChildOfA)); |
---|
182 | @endcode |
---|
183 | |
---|
184 | In this example, the classes A and B are excluded from the mask, but one of the child |
---|
185 | classes of A is included again. |
---|
186 | */ |
---|
187 | class _CoreExport ClassTreeMask |
---|
188 | { |
---|
189 | friend class ClassTreeMaskObjectIterator; |
---|
190 | |
---|
191 | public: |
---|
192 | ClassTreeMask(); |
---|
193 | ClassTreeMask(const ClassTreeMask& other); |
---|
194 | ~ClassTreeMask(); |
---|
195 | |
---|
196 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
---|
197 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
---|
198 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
---|
199 | |
---|
200 | void includeSingle(const Identifier* subclass, bool clean = true); |
---|
201 | void excludeSingle(const Identifier* subclass, bool clean = true); |
---|
202 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
---|
203 | |
---|
204 | void reset(); |
---|
205 | void clean(); |
---|
206 | |
---|
207 | bool isIncluded(const Identifier* subclass) const; |
---|
208 | bool isExcluded(const Identifier* subclass) const; |
---|
209 | |
---|
210 | /// Begin of the ClassTreeMaskObjectIterator. |
---|
211 | inline const ClassTreeMask& begin() const { return (*this); } |
---|
212 | /// End of the ClassTreeMaskObjectIterator. |
---|
213 | inline BaseObject* end() const { return nullptr; } |
---|
214 | |
---|
215 | ClassTreeMask& operator=(const ClassTreeMask& other); |
---|
216 | |
---|
217 | bool operator==(const ClassTreeMask& other) const; |
---|
218 | bool operator!=(const ClassTreeMask& other) const; |
---|
219 | |
---|
220 | const ClassTreeMask& operator+() const; |
---|
221 | ClassTreeMask operator-() const; |
---|
222 | |
---|
223 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
---|
224 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
---|
225 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
---|
226 | ClassTreeMask operator!() const; |
---|
227 | |
---|
228 | const ClassTreeMask& operator+=(const ClassTreeMask& other); |
---|
229 | const ClassTreeMask& operator*=(const ClassTreeMask& other); |
---|
230 | const ClassTreeMask& operator-=(const ClassTreeMask& other); |
---|
231 | |
---|
232 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
---|
233 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
---|
234 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
---|
235 | ClassTreeMask operator~() const; |
---|
236 | |
---|
237 | const ClassTreeMask& operator&=(const ClassTreeMask& other); |
---|
238 | const ClassTreeMask& operator|=(const ClassTreeMask& other); |
---|
239 | const ClassTreeMask& operator^=(const ClassTreeMask& other); |
---|
240 | |
---|
241 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
---|
242 | |
---|
243 | private: |
---|
244 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
---|
245 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
---|
246 | void clean(ClassTreeMaskNode* node); |
---|
247 | bool nodeExists(const Identifier* subclass); |
---|
248 | |
---|
249 | ClassTreeMaskNode* root_; ///< The root-node of the internal rule-tree, usually BaseObject |
---|
250 | }; |
---|
251 | |
---|
252 | |
---|
253 | // ################################### |
---|
254 | // ### ClassTreeMaskObjectIterator ### |
---|
255 | // ################################### |
---|
256 | /** |
---|
257 | @brief The ClassTreeMaskObjectIterator iterates through all objects of the classes that were included by a ClassTreeMask. |
---|
258 | |
---|
259 | This is done the following way: |
---|
260 | @code |
---|
261 | ClassTreeMask mask; |
---|
262 | for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) |
---|
263 | it->doSomething(); |
---|
264 | @endcode |
---|
265 | |
---|
266 | @note The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If |
---|
267 | you want to use another class, you should use a dynamic_cast. |
---|
268 | |
---|
269 | The performance of ClassTreeMaskObjectIterator is good as long as you don't exclude |
---|
270 | subclasses of included classes. Of course you can still exlucde subclasses, but |
---|
271 | if this is done more often, we need a new implementation using a second ObjectList |
---|
272 | in the Identifier, containing all objects of exactly one class. |
---|
273 | */ |
---|
274 | class _CoreExport ClassTreeMaskObjectIterator |
---|
275 | { |
---|
276 | public: |
---|
277 | /// Default-constructor: Does nothing. |
---|
278 | inline ClassTreeMaskObjectIterator() = default; |
---|
279 | /// Copy-Constructor: Initializes the iterator from another ClassTreeMask. |
---|
280 | inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } |
---|
281 | |
---|
282 | ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); |
---|
283 | |
---|
284 | const ClassTreeMaskObjectIterator& operator++(); |
---|
285 | |
---|
286 | /// Returns true if the ClassTreeMaskObjectIterator points at the given object. |
---|
287 | inline bool operator==(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) == pointer) || (!this->objectIterator_ && pointer == nullptr); } |
---|
288 | /// Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. |
---|
289 | inline bool operator!=(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) != pointer) || (!this->objectIterator_ && pointer != nullptr); } |
---|
290 | /// Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. |
---|
291 | inline explicit operator bool() const { return this->objectIterator_.operator bool(); } |
---|
292 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
---|
293 | inline BaseObject* operator*() const { return (*this->objectIterator_); } |
---|
294 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
---|
295 | inline BaseObject* operator->() const { return (*this->objectIterator_); } |
---|
296 | |
---|
297 | private: |
---|
298 | void create(ClassTreeMaskNode* node); |
---|
299 | |
---|
300 | std::list<std::pair<const Identifier*, bool>> subclasses_; ///< A list of all Identifiers through which objects the iterator should iterate |
---|
301 | std::list<std::pair<const Identifier*, bool>>::iterator subclassIterator_; ///< The current class of the iterator |
---|
302 | Iterator<BaseObject> objectIterator_; ///< The current object of the iterator |
---|
303 | }; |
---|
304 | } |
---|
305 | |
---|
306 | #endif /* _ClassTreeMask_H__ */ |
---|