1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Manuel Meier |
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24 | * Co-authors: |
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25 | * Cyrill Burgener |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Hover.cc |
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31 | @brief Implementation of the Hover class. Sets up the whole Minigame |
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32 | */ |
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33 | |
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34 | #include "Hover.h" |
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35 | #include "chat/ChatManager.h" |
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36 | #include "HoverOrigin.h" |
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37 | #include "HoverWall.h" |
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38 | #include "HoverFlag.h" |
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39 | #include "MazeGenerator.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "gamestates/GSLevel.h" |
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42 | #include "HoverShip.h" |
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43 | |
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44 | #include "pickup/PickupSpawner.h" |
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45 | #include "pickup/Pickup.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | RegisterUnloadableClass(Hover); |
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50 | |
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51 | Hover::Hover(Context* context) : Gametype(context) |
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52 | { |
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53 | RegisterObject(Hover); |
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54 | |
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55 | this->origin_ = nullptr; |
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56 | this->numberOfFlags_ = 1; |
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57 | this->firstTick_ = true; |
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58 | level = 1; //start at level 1 |
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59 | flagsTaken = 0;// took 0 flags in the beginning |
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60 | lives = 3; |
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61 | |
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62 | numCells = 0; |
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63 | cellSize = 0; |
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64 | cellHeight = 0; |
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65 | |
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66 | totFlags = 0; |
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67 | |
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68 | this->setHUDTemplate("HoverHUD"); |
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69 | |
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70 | } |
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71 | |
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72 | void Hover::start() |
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73 | { |
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74 | Gametype::start(); |
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75 | if(this->firstTick_ && this->origin_) |
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76 | { |
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77 | this->firstTick_ = false; |
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78 | |
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79 | numCells = this->origin_->getNumCells(); |
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80 | cellSize = this->origin_->getCellSize(); |
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81 | cellHeight = this->origin_->getCellHeight(); |
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82 | |
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83 | MazeGenerator generator(numCells); |
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84 | generator.generateMaze(); |
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85 | generator.renderMaze(); |
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86 | |
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87 | int* levelcode = generator.getLevelcode(); |
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88 | |
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89 | //Outer Walls |
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90 | for(int i = 0; i<numCells; i++){ |
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91 | (new HoverWall(origin_->getContext()))->init(0, i+1, cellSize, cellHeight, 1); |
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92 | (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1); |
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93 | (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2); |
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94 | (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2); |
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95 | } |
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96 | |
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97 | |
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98 | |
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99 | //Generate inner Walls according to levelcode |
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100 | for(int y=0; y<numCells; y++){ |
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101 | for(int x=0; x<numCells; x++){ |
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102 | switch(levelcode[ y * numCells + x ]) |
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103 | { |
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104 | case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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105 | break; |
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106 | case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
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107 | case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); |
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108 | default: |
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109 | break; |
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110 | } |
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111 | } |
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112 | } |
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113 | |
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114 | //Generate 5 flags randomly (test only 1 flag) |
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115 | for ( int i = 0; i < 5; i++ ) |
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116 | { |
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117 | HoverFlag* flag = new HoverFlag(origin_->getContext()); |
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118 | flag->init(rand()%numCells, rand()%numCells, cellSize); |
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119 | flags_.push_back(flag); |
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120 | } |
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121 | |
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122 | |
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123 | //Generate 3 PickupSpawners randomly (destroy hover pickup) |
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124 | for (int i = 0; i<3; i++) |
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125 | { |
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126 | PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext()); |
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127 | |
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128 | pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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129 | pickupSpawner->setPickupTemplateName(origin_->getPickupTemplate()); |
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130 | pickupSpawner->setMaxSpawnedItems(3); |
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131 | pickupSpawner->setRespawnTime(30); |
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132 | pickupSpawner->setTriggerDistance(5); |
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133 | // Add pickup spawner to the pickup spawner list |
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134 | pickupSpawners_.push_back(pickupSpawner); |
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135 | } |
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136 | |
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137 | //Generate 3 PickupSpawners randomly (speed pickup) |
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138 | for (int i = 0; i<3; i++) |
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139 | { |
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140 | PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext()); |
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141 | |
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142 | pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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143 | pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateSpeed()); |
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144 | pickupSpawner->setMaxSpawnedItems(3); |
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145 | pickupSpawner->setRespawnTime(30); |
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146 | pickupSpawner->setTriggerDistance(5); |
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147 | // Add pickup spawner to the pickup spawner list |
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148 | pickupSpawners_.push_back(pickupSpawner); |
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149 | } |
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150 | |
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151 | //Generate 3 PickupSpawners randomly (shrink pickup) |
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152 | for (int i = 0; i<3; i++) |
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153 | { |
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154 | PickupSpawner* pickupSpawner = new PickupSpawner(origin_->getContext()); |
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155 | |
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156 | pickupSpawner->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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157 | pickupSpawner->setPickupTemplateName(origin_->getPickupTemplateShrink()); |
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158 | pickupSpawner->setMaxSpawnedItems(3); |
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159 | pickupSpawner->setRespawnTime(30); |
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160 | pickupSpawner->setTriggerDistance(5); |
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161 | // Add pickup spawner to the pickup spawner list |
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162 | pickupSpawners_.push_back(pickupSpawner); |
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163 | } |
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164 | |
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165 | //***************************************************************************** |
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166 | |
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167 | //Generate a destroyable crate randomly on field |
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168 | |
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169 | Pawn* crate = new Pawn(origin_->getContext()); |
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170 | |
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171 | crate->setPosition(get3dCoordinates(rand()%numCells, rand()%numCells, 10.0f)); |
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172 | crate->addTemplate(origin_->getObstacleTemplate()); |
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173 | crate->setInitialHealth(100.0f); |
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174 | |
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175 | |
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176 | |
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177 | |
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178 | //If no lives are left, end game |
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179 | if(lives <= 0) |
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180 | { |
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181 | GSLevel::startMainMenu(); |
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182 | } |
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183 | // Debug |
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184 | orxout() << this->origin_->getPickupTemplate() << endl; |
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185 | orxout() << this->origin_->getPickupRepresentationTemplate() << endl; |
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186 | |
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187 | orxout() << this->origin_->getPickupTemplateSpeed() << endl; |
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188 | orxout() << this->origin_->getPickupRepresentationTemplateSpeed() << endl; |
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189 | |
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190 | orxout() << this->origin_->getObstacleTemplate() << endl; |
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191 | orxout() << crate->getPosition() << endl; |
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192 | } |
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193 | } |
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194 | |
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195 | |
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196 | // Start new level |
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197 | void Hover::newLevel() |
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198 | { |
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199 | //Generate 5 flags randomly (test only 1 flag) |
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200 | for ( int i = 0; i < 5; i++ ) |
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201 | { |
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202 | HoverFlag* flag = new HoverFlag(origin_->getContext()); |
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203 | flag->init(rand()%numCells, rand()%numCells, cellSize); |
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204 | flags_.push_back(flag); |
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205 | } |
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206 | |
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207 | } |
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208 | |
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209 | void Hover::tick(float dt) |
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210 | { |
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211 | SUPER(Hover, tick, dt); |
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212 | |
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213 | |
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214 | // Check if ship collided with one of the flags |
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215 | for ( unsigned int i = 0; i < flags_.size(); i++ ) |
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216 | { |
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217 | if(flags_[i]->getCollided()) |
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218 | { |
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219 | flags_[i]->destroyLater(); |
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220 | flags_.erase (flags_.begin()+i); |
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221 | totFlags++; |
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222 | if(flags_.size()<=0){ |
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223 | //ChatManager::message("Level Up!"); |
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224 | |
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225 | levelUp(); |
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226 | //GSLevel::startMainMenu(); |
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227 | } |
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228 | } |
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229 | |
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230 | } |
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231 | numberOfFlags_ = flags_.size(); |
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232 | |
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233 | if(lives <= 0){ |
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234 | GSLevel::startMainMenu(); |
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235 | } |
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236 | } |
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237 | |
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238 | void Hover::levelUp() |
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239 | { |
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240 | level++; |
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241 | //increment lives after every 4 levels |
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242 | if(level%4 == 0) |
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243 | { |
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244 | lives++; |
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245 | } |
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246 | newLevel(); |
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247 | |
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248 | } |
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249 | |
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250 | Vector3 Hover::get3dCoordinates(int x, int y, float heightOffset) |
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251 | { |
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252 | return Vector3(x*cellSize*1.0f + cellSize/2, heightOffset, y*cellSize*1.0f + cellSize/2); |
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253 | } |
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254 | |
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255 | void Hover::costLife() |
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256 | { |
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257 | lives--; |
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258 | if (lives <= 0) |
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259 | GSLevel::startMainMenu(); |
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260 | } |
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261 | } |
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