/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Master of Desaster: * Manuel Meier * Co-authors: * Cyrill Burgener * */ /** @file Hover.h @brief Gametype. For more information see .cc file @ingroup Hover */ #ifndef _Hover_H__ #define _Hover_H__ #include "HoverPrereqs.h" #include "HoverShip.h" #include #include "gametypes/Gametype.h" #include "HoverOrigin.h" #include "pickup/PickupSpawner.h" namespace orxonox { class _HoverExport Hover : public Gametype { public: Hover(Context* context); virtual void tick(float dt) override; void setOrigin(HoverOrigin* origin) { this->origin_ = origin; } void start(); void newLevel(); void levelUp(); void endLevel(); void costLife(); inline int getNumberOfFlags() const { return this->numberOfFlags_; } virtual Vector3 get3dCoordinates(int x, int y, float heightOffset); inline int getTotFlags() const { return this->totFlags; } inline int getLives() const { return this->lives; } inline int getLevel() const { return this->level; } private: WeakPtr origin_; std::vector flags_; int numberOfFlags_; bool firstTick_; int level; int lives; int flagsTaken; int cellSize; int cellHeight; int numCells; int totFlags; std::vector pickupSpawners_; }; } #endif /* _Hover_H__ */