1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Manuel Meier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HoverOrigin_H__ |
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30 | #define _HoverOrigin_H__ |
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31 | |
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32 | #include "HoverPrereqs.h" |
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33 | |
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34 | #include "worldentities/StaticEntity.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | |
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39 | /** |
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40 | @brief |
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41 | The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set. |
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42 | The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis. |
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43 | For an example, have a look at the <code>Hover.oxw</code> level file. |
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44 | |
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45 | */ |
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46 | class _HoverExport HoverOrigin : public StaticEntity |
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47 | { |
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48 | public: |
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49 | HoverOrigin(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Hover. |
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50 | virtual ~HoverOrigin() = default; |
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51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a HoverOrigin through XML. |
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52 | |
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53 | inline void setNumCells(int numCells) |
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54 | { this->numCells_ = numCells; } |
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55 | inline int getNumCells() const |
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56 | { return this->numCells_; } |
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57 | |
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58 | inline void setCellSize(int cellSize) |
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59 | { this->cellSize_ = cellSize; } |
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60 | inline int getCellSize() const |
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61 | { return this->cellSize_; } |
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62 | |
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63 | inline void setCellHeight(int cellHeight) |
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64 | { this->cellHeight_ = cellHeight; } |
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65 | inline int getCellHeight() const |
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66 | { return this->cellHeight_; } |
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67 | |
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68 | inline void setPickupTemplate(std::string pickupTemplate) |
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69 | { this->pickupTemplate_ = pickupTemplate; } |
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70 | inline std::string getPickupTemplate() const |
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71 | { return this->pickupTemplate_; } |
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72 | |
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73 | inline void setPickupRepresentationTemplate(std::string pickupRepresenationaTemplate) |
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74 | { this->pickupRepresentationTemplate_ = pickupRepresenationaTemplate; } |
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75 | inline std::string getPickupRepresentationTemplate() const |
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76 | { return this->pickupRepresentationTemplate_; } |
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77 | |
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78 | private: |
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79 | void checkGametype(); |
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80 | |
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81 | int numCells_; |
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82 | int cellSize_; |
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83 | int cellHeight_; |
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84 | |
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85 | // Tempaltes for the destroy hover pickup |
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86 | std::string pickupTemplate_; |
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87 | std::string pickupRepresentationTemplate_; |
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88 | }; |
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89 | } |
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90 | |
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91 | #endif /* _HoverOrigin_H__ */ |
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