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source: code/branches/tolua/src/core/InputBuffer.h @ 1110

Last change on this file since 1110 was 1066, checked in by rgrieder, 17 years ago
  • TestConsole should work now
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InputBuffer_H__
30#define _InputBuffer_H__
31
32#include "CorePrereqs.h"
33
34#include <string>
35#include <list>
36
37#ifdef WIN32
38#include <OIS/OISKeyboard.h>
39#else
40#include <OISKeyboard.h>
41#endif
42
43namespace orxonox
44{
45    class _CoreExport InputBufferListener
46    {};
47
48    class _CoreExport InputBuffer : public OIS::KeyListener
49    {
50        struct InputBufferListenerTuple
51        {
52            InputBufferListener* listener_;
53            void (InputBufferListener::*function_)();
54            bool bListenToAllChanges_;
55            bool bOnlySingleInput_;
56            char char_;
57        };
58
59        public:
60            InputBuffer();
61
62            template <class T>
63            void registerListener(T* listener, void (T::*function)(), bool bOnlySingleInput)
64            {
65                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, true, bOnlySingleInput, ' '};
66                this->listeners_.insert(this->listeners_.end(), newListener);
67            }
68            template <class T>
69            void registerListener(T* listener, void (T::*function)() const, bool bOnlySingleInput)
70            {
71                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, true, bOnlySingleInput, ' '};
72                this->listeners_.insert(this->listeners_.end(), newListener);
73            }
74
75            template <class T>
76            void registerListener(T* listener, void (T::*function)(), char char_, bool bOnlySingleInput)
77            {
78                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, false, bOnlySingleInput, char_};
79                this->listeners_.insert(this->listeners_.end(), newListener);
80            }
81            template <class T>
82            void registerListener(T* listener, void (T::*function)() const, char char_, bool bOnlySingleInput)
83            {
84                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, false, bOnlySingleInput, char_};
85                this->listeners_.insert(this->listeners_.end(), newListener);
86            }
87
88            void set(const std::string& input);
89            void append(const std::string& input);
90            void append(const char& input);
91            void removeLast();
92            void clear();
93
94            void updated();
95            void updated(const char& update, bool bSingleInput);
96
97            inline std::string get() const
98                { return this->buffer_; }
99
100            /*inline void activate()
101                { this->setActivated(true); }
102            inline void deactivate()
103                { this->setActivated(false); }
104            inline void setActivated(bool bActivated)
105                { if (this->bActivated_ != bActivated) { this->bActivated_ = bActivated; this->activityChanged(); } else { this->bActivated_ = bActivated; } }
106            inline bool isActivated() const
107                { return this->bActivated_; }
108
109            void activityChanged() const;*/
110
111        private:
112            bool charIsAllowed(const char& input);
113
114            bool keyPressed(const OIS::KeyEvent &e);
115            bool keyReleased(const OIS::KeyEvent &e);
116
117            OIS::Keyboard* keyboard_;
118            //bool bActivated_;
119            std::string buffer_;
120            std::list<InputBufferListenerTuple> listeners_;
121            std::string allowedChars_;
122    };
123}
124
125#endif /* _InputBuffer_H__ */
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