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source: code/branches/toonshader/src/audio/AudioManager.h @ 8748

Last change on this file since 8748 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AudioManager_H__
30#define _AudioManager_H__
31
32#include "AudioPrereqs.h"
33
34#include <vector>
35#include <string>
36
37namespace orxonox
38{
39    class _AudioExport AudioManager
40    {
41    public:
42        // Init audio
43        AudioManager();
44
45        // Kill audio and set buffers, sources and memory free
46        ~AudioManager();
47
48        // Set listener position
49        void setPos(std::vector<float> newPosition);
50
51        // Set listener speed
52        void setSpeed(std::vector<float> newSpeed);
53
54        // Set listener orientation (first is direction
55        // the listener looks at, the second is the direction
56        // upwards the listener)
57        void setOri(std::vector<float> at, std::vector<float> up);
58
59        // Update
60        void tick(float dt);
61
62        void ambientAdd(std::string file);
63        void ambientStart();
64        void ambientStop();
65
66    private:
67        // Background sound
68        std::vector<AudioStream*> bgSounds;
69        int currentBgSound;
70
71
72        std::string ambientPath;
73
74        // Vector containing all audio files
75        std::vector<AudioBuffer*> buffers;
76        // Vector containing all audio sources which referer to one buffer
77        std::vector<AudioSource*> sources;
78        // The ambient background sound
79        AudioSource* ambient;
80
81        std::vector<float> listenerPosition;
82        std::vector<float> listenerSpeed;
83        std::vector<float> listenerAt;
84        std::vector<float> listenerup;
85    };
86}
87
88#endif /* _AudioManager_H__ */
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