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source: code/branches/toonshader/src/bullet/BulletCollision/CollisionShapes/btMaterial.h @ 5910

Last change on this file since 5910 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16/// This file was created by Alex Silverman
17
18#ifndef MATERIAL_H
19#define MATERIAL_H
20
21// Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
22class btMaterial
23{
24    // public members so that materials can change due to world events
25public:
26    btScalar m_friction;
27    btScalar m_restitution;
28    int pad[2];
29
30    btMaterial(){}
31    btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
32};
33
34#endif // MATERIAL_H
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