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source: code/branches/toonshader/src/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h @ 5190

Last change on this file since 5190 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef OPTIMIZED_BVH_H
17#define OPTIMIZED_BVH_H
18
19#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
20
21class btStridingMeshInterface;
22
23
24///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
25ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
26{
27       
28public:
29        BT_DECLARE_ALIGNED_ALLOCATOR();
30
31protected:
32
33public:
34
35        btOptimizedBvh();
36
37        virtual ~btOptimizedBvh();
38
39        void    build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
40
41        void    refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
42
43        void    refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
44
45        void    updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
46
47        /// Data buffer MUST be 16 byte aligned
48        virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian)
49        {
50                return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
51
52        }
53
54        ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
55        static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
56
57
58};
59
60
61#endif //OPTIMIZED_BVH_H
62
63
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