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source: code/branches/toonshader/src/bullet/BulletCollision/NarrowPhaseCollision/btPointCollector.h @ 8469

Last change on this file since 8469 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef POINT_COLLECTOR_H
17#define POINT_COLLECTOR_H
18
19#include "btDiscreteCollisionDetectorInterface.h"
20
21
22
23struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
24{
25       
26       
27        btVector3 m_normalOnBInWorld;
28        btVector3 m_pointInWorld;
29        btScalar        m_distance;//negative means penetration
30
31        bool    m_hasResult;
32
33        btPointCollector () 
34                : m_distance(btScalar(1e30)),m_hasResult(false)
35        {
36        }
37
38        virtual void setShapeIdentifiers(int partId0,int index0,        int partId1,int index1)
39        {
40                (void)partId0;
41                (void)index0;
42                (void)partId1;
43                (void)index1;
44                //??
45        }
46
47        virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
48        {
49                if (depth< m_distance)
50                {
51                        m_hasResult = true;
52                        m_normalOnBInWorld = normalOnBInWorld;
53                        m_pointInWorld = pointInWorld;
54                        //negative means penetration
55                        m_distance = depth;
56                }
57        }
58};
59
60#endif //POINT_COLLECTOR_H
61
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