Last change
on this file since 4956 was
2773,
checked in by rgrieder, 16 years ago
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Removed all enet and boost includes from header files in the network library.
- Reduces dependencies
- Minimises problems with windows.h
- Speeds up the compiling process a little bit (probably negligible)
- Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.
Removed windows.h header from util/Sleep.h by adding Sleep.cc
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-
Property svn:eol-style set to
native
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File size:
317 bytes
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1 | #include <cassert> |
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2 | |
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3 | #include "GamestateHandler.h" |
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4 | #include "packet/Packet.h" |
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5 | |
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6 | namespace orxonox { |
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7 | |
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8 | GamestateHandler *GamestateHandler::instance_=0; |
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9 | |
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10 | GamestateHandler::GamestateHandler() |
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11 | { |
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12 | assert(instance_==0); |
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13 | instance_=this; |
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14 | } |
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15 | |
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16 | |
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17 | GamestateHandler::~GamestateHandler() |
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18 | { |
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19 | instance_=0; |
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20 | } |
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21 | |
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22 | |
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23 | |
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24 | }//namespace orxonox |
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