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source: code/branches/toonshader/src/ois/win32/Win32ForceFeedback.h @ 3676

Last change on this file since 3676 was 1505, checked in by rgrieder, 17 years ago

f* svn: It doesn't even inform you if you attempt to set a non existing property. It is svn:eol-style and not eol-style when using the command by the way…

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_Win32ForceFeedBack_H
24#define OIS_Win32ForceFeedBack_H
25
26#include "OISPrereqs.h"
27#include "OISForceFeedback.h"
28#include "Win32/Win32Prereqs.h"
29
30namespace OIS
31{
32        class Win32ForceFeedback : public ForceFeedback
33        {
34                Win32ForceFeedback() {}
35        public:
36                Win32ForceFeedback(IDirectInputDevice8* joy);
37                ~Win32ForceFeedback();
38
39                /** @copydoc ForceFeedback::upload */
40                void upload( const Effect* effect );
41
42                /** @copydoc ForceFeedback::modify */
43                void modify( const Effect* effect );
44
45                /** @copydoc ForceFeedback::remove */
46                void remove( const Effect* effect );
47
48                /** @copydoc ForceFeedback::setMasterGain */
49                void setMasterGain( float level );
50               
51                /** @copydoc ForceFeedback::setAutoCenterMode */
52                void setAutoCenterMode( bool auto_on );
53
54                /** @copydoc ForceFeedback::getFFAxesNumber
55                        xxx todo - Actually return correct number
56                */
57                short getFFAxesNumber() {return 1;}
58
59                /**
60                        @remarks
61                        Internal use.. Used during enumeration to build a list of a devices
62                        support effects.
63                */
64                void _addEffectSupport( LPCDIEFFECTINFO pdei );
65
66        protected:
67                //Specific Effect Settings
68                void _updateConstantEffect( const Effect* effect );
69                void _updateRampEffect( const Effect* effect );
70                void _updatePeriodicEffect( const Effect* effect );
71                void _updateConditionalEffect( const Effect* effect );
72                void _updateCustomEffect( const Effect* effect );
73                //Sets the common properties to all effects
74                void _setCommonProperties( DIEFFECT* diEffect, DWORD* rgdwAxes,
75                                                                        LONG* rglDirection, DWORD struct_size, 
76                                                                        LPVOID struct_type, const Effect* effect );
77                //Actually do the upload
78                void _upload( GUID, DIEFFECT*, const Effect* );
79
80                typedef std::map<int,LPDIRECTINPUTEFFECT> EffectList;
81                EffectList mEffectList;
82                //Simple unique handle creation - allows for upto 2+ million effects
83                //during the lifetime of application. Hopefully, that is enough.
84                int mHandles;
85
86                IDirectInputDevice8* mJoyStick;
87        };
88}
89#endif //OIS_Win32ForceFeedBack_H
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