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source: code/branches/toonshader/src/orxonox/gamestates/GSStandalone.cc @ 3363

Last change on this file since 3363 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSStandalone.h"
31
32#include <OgreViewport.h>
33#include <OgreCamera.h>
34#include "core/Game.h"
35#include "core/GameMode.h"
36#include "core/ConsoleCommand.h"
37#include "gui/GUIManager.h"
38#include "GraphicsManager.h"
39
40namespace orxonox
41{
42    AddGameState(GSStandalone, "standalone");
43
44    GSStandalone::GSStandalone(const std::string& name)
45        : GameState(name)
46    {
47    }
48
49    GSStandalone::~GSStandalone()
50    {
51    }
52
53
54    void GSStandalone::activate()
55    {
56        GameMode::setIsStandalone(true);
57    }
58
59    void GSStandalone::deactivate()
60    {
61        GameMode::setIsStandalone(false);
62    }
63
64    void GSStandalone::update(const Clock& time)
65    {
66    }
67}
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