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source: code/branches/toonshader/src/orxonox/objects/collisionshapes/ConeCollisionShape.cc @ 3050

Last change on this file since 3050 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ConeCollisionShape.h"
31
32#include "BulletCollision/CollisionShapes/btConeShape.h"
33
34#include "core/CoreIncludes.h"
35#include "core/XMLPort.h"
36#include "tools/BulletConversions.h"
37
38namespace orxonox
39{
40    CreateFactory(ConeCollisionShape);
41
42    ConeCollisionShape::ConeCollisionShape(BaseObject* creator) : CollisionShape(creator)
43    {
44        RegisterObject(ConeCollisionShape);
45
46        this->radius_ = 1.0f;
47        this->height_ = 1.0f;
48        updateShape();
49
50        this->registerVariables();
51    }
52
53    ConeCollisionShape::~ConeCollisionShape()
54    {
55        if (this->isInitialized())
56            delete this->collisionShape_;
57    }
58
59    void ConeCollisionShape::registerVariables()
60    {
61        registerVariable(this->radius_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
62        registerVariable(this->height_, variableDirection::toclient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
63    }
64
65    void ConeCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(ConeCollisionShape, XMLPort, xmlelement, mode);
68
69        XMLPortParam(ConeCollisionShape, "radius", setRadius, getRadius, xmlelement, mode);
70        XMLPortParam(ConeCollisionShape, "height", setHeight, getHeight, xmlelement, mode);   
71    }
72
73    btCollisionShape* ConeCollisionShape::createNewShape() const
74    {
75        return new btConeShape(this->radius_, this->height_);
76    }
77}
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