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source: code/branches/toonshader/src/orxonox/objects/controllers/PongAI.h @ 3363

Last change on this file since 3363 was 2885, checked in by landauf, 16 years ago

Extended PongAI:

  • Random prediction errors depend on the vertical ball-speed
  • Fixed a bug: Position correction was also affected by the reaction delay. Now it works instantly.
  • Added oscillation avoidance system (the already implemented hysteresis avoidance system failed at low framerates)

Additionally fixed auto-respawn in Pong Gametype.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongAI_H__
30#define _PongAI_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35
36#include "Controller.h"
37#include "objects/Tickable.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport PongAI : public Controller, public Tickable
43    {
44        public:
45            PongAI(BaseObject* creator);
46            virtual ~PongAI();
47
48            void setConfigValues();
49
50            virtual void tick(float dt);
51
52            void setPongBall(PongBall* ball)
53                { this->ball_ = ball; }
54
55        protected:
56            void calculateRandomOffset();
57            void calculateBallEndPosition();
58            void move(char direction, bool bUseDelay);
59            void delayedMove();
60
61            PongBall* ball_;
62            Vector2 ballDirection_;
63            float ballEndPosition_;
64            float randomOffset_;
65            float relHysteresisOffset_;
66            float strength_;
67
68            std::list<std::pair<Timer<PongAI>*, char> > reactionTimers_;
69            char movement_;
70            char oldMove_;
71            bool bOscillationAvoidanceActive_;
72    };
73}
74
75#endif /* _PongAI_H__ */
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