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source: code/branches/toonshader/src/orxonox/objects/quest/CompleteQuest.cc @ 5656

Last change on this file since 5656 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/trunk/src/orxonox/objects/quest/CompleteQuest.ccmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/quest/CompleteQuest.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/CompleteQuest.cc2662-2708
    /code/branches/gui/src/orxonox/objects/quest/CompleteQuest.cc2795-2894
    /code/branches/lodfinal/src/orxonox/objects/quest/CompleteQuest.cc2372-2411
    /code/branches/miniprojects/src/orxonox/objects/quest/CompleteQuest.cc2754-2824
    /code/branches/network/src/orxonox/objects/quest/CompleteQuest.cc2356
    /code/branches/network64/src/orxonox/objects/quest/CompleteQuest.cc2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/CompleteQuest.cc2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/CompleteQuest.cc2117-2385
    /code/branches/physics/src/orxonox/objects/quest/CompleteQuest.cc2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/CompleteQuest.cc2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/CompleteQuest.cc2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/CompleteQuest.cc2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/CompleteQuest.cc2107-2259
    /code/branches/questsystem5/src/orxonox/objects/quest/CompleteQuest.cc2776-2905
    /code/branches/weapon2/src/orxonox/objects/quest/CompleteQuest.cc2107-2488
    /code/branches/weaponsystem/src/orxonox/objects/quest/CompleteQuest.cc2742-2890
File size: 3.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file CompleteQuest.cc
31    @brief Implementation of the CompleteQuest class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "CompleteQuest.h"
36
37#include "core/CoreIncludes.h"
38#include "util/Exception.h"
39
40#include "orxonox/objects/infos/PlayerInfo.h"
41#include "QuestManager.h"
42#include "Quest.h"
43
44namespace orxonox
45{
46    CreateFactory(CompleteQuest);
47
48    /**
49    @brief
50        Constructor. Registers the object.
51    */
52    CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator)
53    {
54        RegisterObject(CompleteQuest);
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    CompleteQuest::~CompleteQuest()
62    {
63    }
64
65    /**
66    @brief
67        Method for creating a CompleteQuest object through XML.
68    */
69    void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(CompleteQuest, XMLPort, xmlelement, mode);
72       
73        COUT(3) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
74    }
75
76    /**
77    @brief
78        Invokes the QuestEffect.
79    @param player
80        The player the QuestEffect is invoked on.
81    @return
82        Returns true if the QuestEffect was invoked successfully.
83    */
84    bool CompleteQuest::invoke(PlayerInfo* player)
85    {
86        if(player == NULL) //!< You know, what we think of NULL-pointers...
87        {
88            COUT(2) << "Input player is NULL." << std::endl;
89            return false;
90        }
91
92        COUT(3) << "CompleteQuest on player: " << player << " ." << std::endl;
93
94        Quest* quest;
95
96        try
97        {
98            quest = QuestManager::getInstance().findQuest(this->getQuestId());
99            if(quest == NULL || !quest->complete(player))
100            {
101               return false;
102            }
103        }
104        catch(const Exception& e)
105        {
106            COUT(2) << e.getFullDescription() << std::endl;
107            return false;
108        }
109
110        COUT(3) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl;
111        return true;
112    }
113
114
115}
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