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source: code/branches/toonshader/src/orxonox/objects/quest/FailQuest.cc @ 2929

Last change on this file since 2929 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file FailQuest.cc
31    @brief Implementation of the FailQuest class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "FailQuest.h"
36
37#include "core/CoreIncludes.h"
38#include "util/Exception.h"
39
40#include "orxonox/objects/infos/PlayerInfo.h"
41#include "QuestManager.h"
42#include "Quest.h"
43
44namespace orxonox
45{
46    CreateFactory(FailQuest);
47
48    /**
49    @brief
50        Constructor. Registers the object.
51    */
52    FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator)
53    {
54        RegisterObject(FailQuest);
55    }
56
57    /**
58    @brief
59        Destructor.
60    */
61    FailQuest::~FailQuest()
62    {
63    }
64
65    /**
66    @brief
67        Method for creating a FailQuest object through XML.
68    */
69    void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(FailQuest, XMLPort, xmlelement, mode);
72       
73        COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
74    }
75
76    /**
77    @brief
78        Invokes the QuestEffect.
79    @param player
80        The player the QuestEffect is invoked on.
81    @return
82        Returns true if the QuestEffect was invoked successfully.
83    */
84    bool FailQuest::invoke(PlayerInfo* player)
85    {
86        if(player == NULL) //!< We don't know what to do with no player.
87        {
88            COUT(2) << "Input player is NULL." << std::endl;
89            return false;
90        }
91
92        COUT(3) << "FailQuest on player: " << player << " ." << std::endl;
93
94        Quest* quest;
95        try
96        {
97            quest = QuestManager::getInstance().findQuest(this->getQuestId());
98            if(quest == NULL || !quest->fail(player))
99            {
100               return false;
101            }
102        }
103        catch(const Exception& e)
104        {
105            COUT(2) << e.getFullDescription() << std::endl;
106            return false;
107        }
108       
109        COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl;
110        return true;
111    }
112
113
114}
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