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source: code/branches/toonshader/src/orxonox/objects/quest/QuestEffect.cc @ 3363

Last change on this file since 3363 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/trunk/src/orxonox/objects/quest/QuestEffect.ccmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/quest/QuestEffect.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/QuestEffect.cc2662-2708
    /code/branches/gui/src/orxonox/objects/quest/QuestEffect.cc2795-2894
    /code/branches/lodfinal/src/orxonox/objects/quest/QuestEffect.cc2372-2411
    /code/branches/miniprojects/src/orxonox/objects/quest/QuestEffect.cc2754-2824
    /code/branches/network/src/orxonox/objects/quest/QuestEffect.cc2356
    /code/branches/network64/src/orxonox/objects/quest/QuestEffect.cc2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/QuestEffect.cc2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/QuestEffect.cc2117-2385
    /code/branches/physics/src/orxonox/objects/quest/QuestEffect.cc2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/QuestEffect.cc2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/QuestEffect.cc2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/QuestEffect.cc2107-2259
    /code/branches/questsystem5/src/orxonox/objects/quest/QuestEffect.cc2776-2905
    /code/branches/weapon2/src/orxonox/objects/quest/QuestEffect.cc2107-2488
    /code/branches/weaponsystem/src/orxonox/objects/quest/QuestEffect.cc2742-2890
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestEffect.cc
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "QuestEffect.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40
41namespace orxonox
42{
43    /**
44    @brief
45        Constructor. Creates a new QuestEffect.
46        Is not meant to be invoked directly, since this is only an interface.
47    */
48    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(QuestEffect);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    QuestEffect::~QuestEffect()
58    {
59
60    }
61
62    /**
63    @brief
64        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
65    @param player
66        The player the QuestEffects are invoked on.
67    @param effects
68        A list of all the QuestEffects to be invoked.
69    @return
70        Returns false if there was an error, view console of log for further detail.
71    */
72    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
73    {
74        bool check = true;
75       
76        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
77
78        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
79        {
80            check = check && (*effect)->invoke(player);
81        }
82        return check;
83    }
84
85}
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