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source: code/branches/toonshader/src/orxonox/objects/worldentities/BlinkingBillboard.cc @ 3530

Last change on this file since 3530 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "BlinkingBillboard.h"
31
32#include "core/GameMode.h"
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "util/Math.h"
36
37namespace orxonox
38{
39    CreateFactory(BlinkingBillboard);
40
41    BlinkingBillboard::BlinkingBillboard(BaseObject* creator) : Billboard(creator)
42    {
43        RegisterObject(BlinkingBillboard);
44
45        this->amplitude_ = 1.0f;
46        this->frequency_ = 1.0f;
47        this->phase_ = 0;
48        this->bQuadratic_ = false;
49        this->time_ = 0;
50
51        this->registerVariables();
52    }
53
54    BlinkingBillboard::~BlinkingBillboard()
55    {
56    }
57
58    void BlinkingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(BlinkingBillboard, XMLPort, xmlelement, mode);
61
62        XMLPortParam(BlinkingBillboard, "amplitude", setAmplitude, getAmplitude, xmlelement, mode).defaultValues(1.0f);
63        XMLPortParam(BlinkingBillboard, "frequency", setFrequency, getFrequency, xmlelement, mode).defaultValues(1.0f);
64        XMLPortParam(BlinkingBillboard, "phase",     setPhase,     getPhase,     xmlelement, mode).defaultValues(Degree(0));
65        XMLPortParam(BlinkingBillboard, "quadratic", setQuadratic, isQuadratic,  xmlelement, mode).defaultValues(false);
66    }
67
68    void BlinkingBillboard::registerVariables()
69    {
70//        registerVariable(this->amplitude_, variableDirection::toclient);
71//        registerVariable(this->frequency_, variableDirection::toclient);
72//        registerVariable(this->phase_,     variableDirection::toclient);
73    }
74
75    void BlinkingBillboard::tick(float dt)
76    {
77        SUPER(BlinkingBillboard, tick, dt);
78
79        if (GameMode::isMaster() && this->isActive())
80        {
81            this->time_ += dt;
82            if (this->bQuadratic_)
83                this->setScale(this->amplitude_ * square(sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_)));
84            else
85                this->setScale(this->amplitude_ * sin((6.2831853 * this->time_ + this->phase_.valueRadians()) * this->frequency_));
86        }
87    }
88}
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