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source: code/branches/toonshader/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 3530

Last change on this file since 3530 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file
31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "ParticleEmitter.h"
36
37#include <OgreParticleSystem.h>
38
39#include "tools/ParticleInterface.h"
40#include "util/Exception.h"
41#include "core/GameMode.h"
42#include "core/CoreIncludes.h"
43#include "core/XMLPort.h"
44#include "objects/Scene.h"
45
46namespace orxonox
47{
48    CreateFactory(ParticleEmitter);
49
50    ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator)
51    {
52        RegisterObject(ParticleEmitter);
53
54        if (GameMode::showsGraphics() && (!this->getScene() || !this->getScene()->getSceneManager()))
55            ThrowException(AbortLoading, "Can't create ParticleEmitter, no scene or no scene manager given.");
56
57        this->particles_ = 0;
58        this->LOD_ = LODParticle::normal;
59
60        this->registerVariables();
61    }
62
63    ParticleEmitter::~ParticleEmitter()
64    {
65        if (this->isInitialized() && this->particles_)
66        {
67            this->detachOgreObject(this->particles_->getParticleSystem());
68            delete this->particles_;
69        }
70    }
71
72    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
75
76        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
77        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
78    }
79
80    void ParticleEmitter::registerVariables()
81    {
82        registerVariable(this->source_, variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
83        registerVariable((int&)(this->LOD_),    variableDirection::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
84    }
85
86    void ParticleEmitter::changedVisibility()
87    {
88        SUPER(ParticleEmitter, changedVisibility);
89
90        if (this->particles_)
91            this->particles_->setVisible(this->isVisible());
92    }
93
94    void ParticleEmitter::changedActivity()
95    {
96        SUPER(ParticleEmitter, changedActivity);
97
98        if (this->particles_)
99            this->particles_->setEnabled(this->isActive());
100    }
101
102    void ParticleEmitter::sourceChanged()
103    {
104        if (this->particles_)
105        {
106            delete this->particles_;
107            this->particles_ = 0;
108        }
109
110        if (GameMode::showsGraphics() && this->getScene() && this->getScene()->getSceneManager())
111        {
112            try
113            {
114                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
115                this->attachOgreObject(this->particles_->getParticleSystem());
116                this->particles_->setVisible(this->isVisible());
117                this->particles_->setEnabled(this->isActive());
118            }
119            catch (...)
120            {
121                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
122                this->particles_ = 0;
123            }
124        }
125    }
126
127    void ParticleEmitter::LODchanged()
128    {
129        if (this->particles_)
130            this->particles_->setDetailLevel(this->LOD_);
131    }
132}
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