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source: code/branches/toonshader/src/orxonox/objects/worldentities/StaticEntity.h @ 6514

Last change on this file since 6514 was 2911, checked in by landauf, 16 years ago

Merged r1-2096 of questsystem5 back to trunk

I hope there weren't more "hidden merge changes" in r2909 than the one in OverlayGroup (removeElement) (and related to this the adjustments in NotificationQueue).

The corresponding media commit seems not yet to be done, but it doesn't break the build.

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/buildsystem3/src/orxonox/objects/worldentities/StaticEntity.h2662-2708
    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.h1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.h1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.h1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.h1635-1723
    /code/branches/gui/src/orxonox/objects/worldentities/StaticEntity.h2795-2894
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.h1629-1636
    /code/branches/miniprojects/src/orxonox/objects/worldentities/StaticEntity.h2754-2824
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.h1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.h1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.h1926-2086
    /code/branches/presentation/src/orxonox/objects/worldentities/StaticEntity.h2654-2660
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.h1894-2088
    /code/branches/questsystem5/src/orxonox/objects/worldentities/StaticEntity.h2776-2905
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.h1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.h1925-2094
    /code/branches/weaponsystem/src/orxonox/objects/worldentities/StaticEntity.h2742-2890
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _StaticEntity_H__
31#define _StaticEntity_H__
32
33#include "OrxonoxPrereqs.h"
34#include "WorldEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport StaticEntity : public WorldEntity
39    {
40        public:
41            StaticEntity(BaseObject* creator);
42            virtual ~StaticEntity();
43
44            void registerVariables();
45
46            using WorldEntity::setPosition;
47            using WorldEntity::setOrientation;
48
49            void setPosition(const Vector3& position);
50            void setOrientation(const Quaternion& orientation);
51
52        private:
53            bool isCollisionTypeLegal(CollisionType type) const;
54
55            // network callbacks
56            inline void positionChanged()
57                { this->setPosition(this->getPosition()); }
58            inline void orientationChanged()
59                { this->setOrientation(this->getOrientation()); }
60
61            // Bullet btMotionState related
62            void setWorldTransform(const btTransform& worldTrans);
63            void getWorldTransform(btTransform& worldTrans) const;
64    };
65}
66
67#endif /* _StaticEntity_H__ */
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