Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/toonshader/src/orxonox/overlays/hud/HUDBar.h @ 2991

Last change on this file since 2991 was 2662, checked in by rgrieder, 16 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *      Fabian 'x3n' Landau
27 *      Reto Grieder
28 *
29 */
30
31#ifndef _HUDBar_H__
32#define _HUDBar_H__
33
34#include "OrxonoxPrereqs.h"
35
36#include <map>
37#include <OgrePrerequisites.h>
38#include "util/Math.h"
39#include "overlays/OrxonoxOverlay.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport BarColour : public BaseObject
44    {
45    public:
46        BarColour(BaseObject* creator);
47        ~BarColour() { }
48
49        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
50
51        void setColour(const ColourValue& colour) { this->colour_ = colour; }
52        const ColourValue& getColour() const { return this->colour_; }
53
54        void setPosition(float pos) { this->position_ = pos; }
55        float getPosition() const    { return this->position_; }
56
57    private:
58        ColourValue colour_;
59        float position_;
60    };
61
62
63    class _OrxonoxExport HUDBar : public OrxonoxOverlay
64    {
65    public:
66        HUDBar(BaseObject* creator);
67        virtual ~HUDBar();
68
69        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
70
71        void clearColours();
72
73        inline void setRightToLeft(bool r2l)
74        {
75            if (r2l != this->right2Left_)
76            {
77                this->right2Left_ = r2l;
78                this->valueChanged();
79            }
80        }
81        inline bool getRightToLeft() const
82            { return this->right2Left_; }
83
84        inline void setValue(float value)
85        {
86            float temp = clamp(value, 0.0f, 1.0f);
87            if (temp != this->value_)
88            {
89                this->value_ = temp;
90                this->valueChanged();
91            }
92        }
93        inline float getValue() const
94            { return this->value_; }
95
96        inline void setAutoColour(bool val)
97        {
98            if (val != this->autoColour_)
99            {
100                this->autoColour_ = val;
101                this->valueChanged();
102
103                if (!val)
104                    this->currentColour_ = ColourValue::White;
105            }
106        }
107        inline bool getAutoColour() const
108            { return this->autoColour_; }
109
110        void setBarTexture(const std::string& texture);
111        const std::string& getBarTexture() const;
112
113        inline const ColourValue& getCurrentBarColour() const
114            { return this->currentColour_; }
115
116    protected:
117        virtual void valueChanged();
118
119    private:
120        void addColour(BarColour* colour);
121        BarColour* getColour(unsigned int index);
122
123        bool right2Left_;
124        bool autoColour_;                   //!< whether bar changes colour automatically
125        float value_;                       //!< progress of bar
126        ColourValue currentColour_;
127
128        Ogre::PanelOverlayElement* bar_;
129        Ogre::TextureUnitState* textureUnitState_;
130        std::map<float, ColourValue> colours_;
131        std::vector<BarColour*> barColours_;
132
133        static unsigned int materialcount_s;
134    };
135}
136#endif /* _HUDBar_H__ */
Note: See TracBrowser for help on using the repository browser.