1 | <!-- TODO: Update the level's image--> |
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2 | |
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3 | <!-- See TowerDefenseReadme.txt for Information on this file --> |
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4 | |
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5 | <LevelInfo |
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6 | name = "Tower Defense" |
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7 | description = "Defend your Spacestation from incoming waves." |
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8 | tags = "minigame" |
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9 | screenshot = "emptylevel.png" |
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10 | /> |
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11 | |
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12 | <?lua |
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13 | include("stats.oxo") |
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14 | include("HUDTemplates3.oxo") |
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15 | include("towerdefenseHUD.oxo") |
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16 | include("templates/lodInformation.oxt") |
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17 | ?> |
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18 | |
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19 | <?lua |
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20 | include("templates/spaceshipAssff.oxt") |
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21 | include("templates/spaceshipPirate.oxt") |
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22 | include("templates/towerdefensetower.oxt") |
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23 | include("templates/enemytowerdefense.oxt") |
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24 | include("templates/standardTurret.oxt") |
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25 | ?> |
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26 | |
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27 | |
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28 | <Template name=selectercameras defaults=0> |
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29 | <TowerDefenseSelecter> |
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30 | <camerapositions> |
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31 | <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true /> |
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32 | </camerapositions> |
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33 | </TowerDefenseSelecter> |
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34 | </Template> |
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35 | |
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36 | <Template name=selectertemplate> |
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37 | <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras> |
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38 | <attached> |
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39 | <Model position="0,0,0" mesh="cube.mesh" scale=45 /> |
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40 | </attached> |
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41 | </TowerDefenseSelecter> |
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42 | </Template> |
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43 | |
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44 | |
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45 | |
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46 | |
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47 | <Level gametype = "TowerDefense"> |
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48 | <templates> |
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49 | <Template link=lodtemplate_default /> |
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50 | </templates> |
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51 | |
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52 | <?lua include("includes/notifications.oxi") ?> |
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53 | |
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54 | <Scene |
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55 | ambientlight = "0.8, 0.8, 0.8" |
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56 | skybox = "Orxonox/Starbox" |
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57 | > |
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58 | |
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59 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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60 | |
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61 | <!-- Spawns the camera, attached to a crate --> |
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62 | <SpawnPoint team=0 position="0,0,0"/> |
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63 | |
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64 | <!-- PlayField --> |
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65 | <TowerDefenseCenterpoint |
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66 | name=towerdefensecenter |
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67 | |
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68 | selecterTemplate=selectertemplate |
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69 | |
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70 | width=16 |
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71 | height=16 |
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72 | tileScale=100 |
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73 | position="0,0,0" |
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74 | direction="0,0,0" |
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75 | collisionType=dynamic |
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76 | mass=100000 |
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77 | > |
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78 | <attached> |
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79 | <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> |
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80 | <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> |
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81 | </attached> |
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82 | <camerapositions> |
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83 | <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true/> |
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84 | </camerapositions> |
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85 | </TowerDefenseCenterpoint> |
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86 | |
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87 | </Scene> |
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88 | </Level> |
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89 | |
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