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source: code/branches/towerdefenseFS15/src/modules/towerdefense/TDCoordinate.h @ 10422

Last change on this file since 10422 was 10406, checked in by fvultier, 10 years ago

There is now a cube that can be moved on the playground using the arrow keys.

  • Property svn:eol-style set to native
File size: 864 bytes
RevLine 
[10105]1#ifndef _TDCoordinate_H__
2#define _TDCoordinate_H__
3
4#include "core/CoreIncludes.h"
5#include "TDCoordinate.h"
[10106]6//#include "towerdefense/TowerDefense.h"
[10105]7#include "gametypes/Deathmatch.h"
8#include "towerdefense/TowerDefensePrereqs.h"
9#include "worldentities/pawns/SpaceShip.h"
[10246]10namespace orxonox
11{
[10105]12
13//Class to save the Coordinates in a class instead of struct
14//Convert 2d coordinates to 3d in order to set waypoints
[10246]15    class _TowerDefenseExport TDCoordinate : public OrxonoxClass
16    {
17        public:
[10105]18            TDCoordinate();
[10406]19            TDCoordinate(int x, int y);
[10105]20            virtual ~TDCoordinate() {};
[10406]21            virtual void Set(int x, int y);
22            virtual int GetX();
23            virtual int GetY();
24            virtual Vector3 get3dcoordinate(); 
[10105]25
[10406]26        private:
27            int _x;
28            int _y;
[10246]29    };
[10105]30
31}
32
33#endif /* _TDCoordinate_H__ */
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