/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * * Co-authors: * ... * */ /** @brief GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. @ingroup TowerDefense */ #ifndef _TowerDefense_H__ #define _TowerDefense_H__ #include "TDCoordinate.h" #include "TowerDefenseSelecter.h" #include "towerdefense/TowerDefensePrereqs.h" #include "gametypes/TeamDeathmatch.h" #include "TowerDefenseEnemy.h" #include "util/Output.h" #include "core/object/WeakPtr.h" #include "TowerDefenseSelecter.h" #include "graphics/Camera.h" namespace orxonox { class _TowerDefenseExport TowerDefense : public TeamDeathmatch { public: TowerDefense(Context* context); virtual ~TowerDefense(); std::vector > TowerDefenseEnemyvector; Model* towerModelMatrix[16][16]; TowerDefenseTower* towerTurretMatrix[16][16]; void addTowerDefenseEnemy(std::vector path, int templatenr); virtual void start(); //credit_; } int getLifes(){ return this->lifes_; } int getWaveNumber(){ return this->waves_; } void setCredit(int credit){ credit_ = credit; } void setLifes(int lifes){ lifes_ = lifes; } void setWaveNumber(int wavenumber){ waves_=wavenumber; } void buyTower(int cost){ credit_ -= cost;} void addCredit(int credit) { credit_+=credit; } void nextwave(){ TowerDefenseEnemyvector.clear(); waves_++; time=0;} int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } TowerDefenseSelecter* selecter; //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); //virtual void playerScored(PlayerInfo* player, int score); /* Called by TowerDefenseCenterpoint upon game start The centerpoint is used to create towers */ void setCenterpoint(TowerDefenseCenterpoint *centerpoint); /* Adds a tower at x, y in the playfield */ void addTower(int x, int y); void upgradeTower(int x, int y); //TODO: void spawnNewWave() //TODO: create a timer which regularly calls the spawnNewWave function (time driven) // or spawn a new wave when the old wave has been killed (event driven) private: TowerDefenseCenterpoint *center_; PlayerInfo* player_; float time; float timeSetTower_; // float time2; int credit_; int waves_; int lifes_; Timer nextwaveTimer_; /* handles stats */ bool hasEnoughCreditForTower(int towerCost); bool hasEnoughCreditForUpgrade(); }; } #endif /* _TowerDefense_H__ */