1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * ... |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file TowerDefenseCenterpoint.cc |
---|
31 | @brief Implementation of the TowerDefenseCenterpoint class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "TowerDefenseCenterpoint.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | |
---|
39 | #include "TowerDefense.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | RegisterClass(TowerDefenseCenterpoint); |
---|
44 | |
---|
45 | /** |
---|
46 | @brief |
---|
47 | Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. |
---|
48 | */ |
---|
49 | TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context) |
---|
50 | { |
---|
51 | RegisterObject(TowerDefenseCenterpoint); |
---|
52 | |
---|
53 | this->width_ = 15; |
---|
54 | this->height_ = 15; |
---|
55 | |
---|
56 | //this->setCollisionType(Static); |
---|
57 | |
---|
58 | this->checkGametype(); |
---|
59 | |
---|
60 | } |
---|
61 | |
---|
62 | /** |
---|
63 | @brief |
---|
64 | Method to create a TowerDefenseCenterpoint through XML. |
---|
65 | */ |
---|
66 | void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
67 | { |
---|
68 | SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); |
---|
69 | |
---|
70 | XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); |
---|
71 | XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); |
---|
72 | XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); |
---|
73 | XMLPortParam(TowerDefenseCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode); |
---|
74 | |
---|
75 | //TODO: add XMLPortObject(TowerDefenseCenterpoint, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); |
---|
76 | // This was copied and shightly modified from WaypointController.cc ; there are no getters and setters and no membervariable yet |
---|
77 | // The centerpoint should have all waypoints for "attached" to it. By using this function you can seperately add waypoints |
---|
78 | // When you spawn a new enemy you should let it be controlled by a WaypointController. And that controller should get the waypoints. |
---|
79 | |
---|
80 | // Alternatively you can manage the waypoints directly in TowerDefense.cc |
---|
81 | } |
---|
82 | |
---|
83 | /** |
---|
84 | @brief |
---|
85 | Is called when the gametype has changed. |
---|
86 | */ |
---|
87 | void TowerDefenseCenterpoint::changedGametype() |
---|
88 | { |
---|
89 | SUPER(TowerDefenseCenterpoint, changedGametype); |
---|
90 | |
---|
91 | // Check, whether it's still TowerDefense. |
---|
92 | this->checkGametype(); |
---|
93 | } |
---|
94 | |
---|
95 | /** |
---|
96 | @brief |
---|
97 | Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. |
---|
98 | */ |
---|
99 | void TowerDefenseCenterpoint::checkGametype() |
---|
100 | { |
---|
101 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense))) |
---|
102 | { |
---|
103 | // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point |
---|
104 | TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype().get()); |
---|
105 | towerDefenseGametype->setCenterpoint(this); |
---|
106 | } |
---|
107 | } |
---|
108 | } |
---|