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source: code/branches/towerdefenseFS15/src/modules/towerdefense/TowerDefenseCenterpoint.h @ 10408

Last change on this file since 10408 was 10406, checked in by fvultier, 10 years ago

There is now a cube that can be moved on the playground using the arrow keys.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @brief
31 See TowerDefenseReadme.txt for Information.
32 @ingroup TowerDefense
33 */
34
35
36#ifndef _TowerDefenseCenterpoint_H__
37#define _TowerDefenseCenterpoint_H__
38
39#include "towerdefense/TowerDefensePrereqs.h"
40
41#include <string>
42#include <util/Math.h>
43
44#include "worldentities/MobileEntity.h"
45
46namespace orxonox
47{
48    class _TowerDefenseExport TowerDefenseCenterpoint : public MobileEntity
49    {
50        public:
51            TowerDefenseCenterpoint(Context* context);
52            virtual ~TowerDefenseCenterpoint() {}
53
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55            virtual void changedGametype();
56
57            /**
58            @brief The width and hight in number of tiles. Default is 15 for both.
59            */
60            void setWidth(unsigned int width)
61                { this->width_ = width; }
62            unsigned int getWidth(void) const
63                { return this->width_; }
64            void setHeight(unsigned int height)
65                { this->height_ = height; }
66            unsigned int getHeight(void) const
67                { return this->height_; }
68            void setSelecterTemplate(const std::string& newTemplate)
69                { this->selecterTemplate_ = newTemplate; }
70            const std::string& getSelecterTemplate() const
71                { return this->selecterTemplate_; }   
72            /**
73                @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10)
74            */
75            void setTileScale(unsigned int tileScale)
76                { this->tileScale_ = tileScale; }
77
78            unsigned int getTileScale(void) const
79                { return this->tileScale_; }
80
81        private:
82            void checkGametype();
83
84            std::string selecterTemplate_;
85            unsigned int width_;
86            unsigned int height_;
87            unsigned int tileScale_;
88    };
89}
90
91#endif /* _TowerDefenseCenterpoint_H__ */
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