[10394] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file TowerDefenseSelecter.cc |
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| 31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "TowerDefenseSelecter.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "graphics/Model.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | RegisterClass(TowerDefenseSelecter); |
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| 43 | |
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| 44 | TowerDefenseSelecter::TowerDefenseSelecter(Context* context) : ControllableEntity(context) |
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| 45 | { |
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| 46 | RegisterObject(TowerDefenseSelecter); |
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| 47 | |
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| 48 | // initialize variables |
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| 49 | moveUpPressed_ = false; |
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| 50 | moveDownPressed_ = false; |
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| 51 | moveLeftPressed_ = false; |
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| 52 | moveRightPressed_ = false; |
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| 53 | selectedPos_ = new TDCoordinate(0,0); |
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| 54 | |
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| 55 | Model* selecterModel = new Model(context); |
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[10397] | 56 | selecterModel->setMeshSource("cube.mesh"); |
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[10394] | 57 | selecterModel->setScale(45); |
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| 58 | |
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| 59 | } |
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| 60 | |
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| 61 | TowerDefenseSelecter::~TowerDefenseSelecter() |
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| 62 | { |
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| 63 | |
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| 64 | } |
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| 65 | |
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| 66 | void TowerDefenseSelecter::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 67 | { |
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| 68 | SUPER(TowerDefenseSelecter, XMLPort, xmlelement, mode); |
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| 69 | // Beispielport // XMLPortParam(TowerDefenseSelecter, "mouseFactor", setMouseFactor, getMouseFactor, xmlelement, mode); |
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| 70 | |
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| 71 | } |
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| 72 | |
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| 73 | void TowerDefenseSelecter::tick(float dt) |
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| 74 | { |
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| 75 | SUPER(TowerDefenseSelecter, tick, dt); |
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| 76 | |
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| 77 | if (hasLocalController()) |
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| 78 | { |
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| 79 | |
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| 80 | if (moveUpPressed_ == true) |
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| 81 | { |
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| 82 | if(this->selectedPos_->y >= 15) |
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| 83 | { |
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| 84 | } |
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| 85 | else |
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| 86 | { |
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| 87 | this->selectedPos_->y +=1; |
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| 88 | this->setPosition(selectedPos_->get3dcoordinate()); |
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| 89 | } |
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| 90 | |
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| 91 | } |
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| 92 | if (moveDownPressed_ == true) |
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| 93 | { |
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| 94 | if(this->selectedPos_->y <= 0) |
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| 95 | { |
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| 96 | } |
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| 97 | else |
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| 98 | { |
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| 99 | this->selectedPos_->y -= 1; |
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| 100 | this->setPosition(selectedPos_->get3dcoordinate()); |
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| 101 | } |
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| 102 | |
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| 103 | moveDownPressed_ = false; |
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| 104 | } |
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| 105 | |
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| 106 | if (moveLeftPressed_ == true) |
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| 107 | { |
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| 108 | if(this->selectedPos_->x <= 0) |
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| 109 | { |
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| 110 | } |
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| 111 | else |
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| 112 | { |
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| 113 | this->selectedPos_->x -=1; |
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| 114 | this->setPosition(selectedPos_->get3dcoordinate()); |
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| 115 | } |
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| 116 | |
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| 117 | } |
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| 118 | if (moveRightPressed_ == true) |
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| 119 | { |
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| 120 | if(this->selectedPos_->x >= 15) |
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| 121 | { |
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| 122 | } |
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| 123 | else |
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| 124 | { |
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| 125 | this->selectedPos_->x += 1; |
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| 126 | this->setPosition(selectedPos_->get3dcoordinate()); |
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| 127 | } |
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| 128 | |
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| 129 | moveDownPressed_ = false; |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | |
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| 134 | /* |
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| 135 | if (firePressed_ && timeSinceLastFire_ >= maxFireRate_) |
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| 136 | { |
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| 137 | firePressed_ = false; |
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| 138 | timeSinceLastFire_ = 0.0; |
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| 139 | fireSignal_ = true; |
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| 140 | } |
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| 141 | */ |
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| 142 | } |
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| 143 | |
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| 144 | // Reset key variables |
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| 145 | moveUpPressed_ = false; |
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| 146 | moveDownPressed_ = false; |
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| 147 | moveLeftPressed_ = false; |
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| 148 | moveDownPressed_ = false; |
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| 149 | //firePressed_ = false; |
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| 150 | } |
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| 151 | |
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| 152 | |
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| 153 | void TowerDefenseSelecter::moveFrontBack(const Vector2& value) |
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| 154 | { |
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| 155 | if (value.x > 0) |
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| 156 | { |
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| 157 | moveUpPressed_ = true; |
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| 158 | moveDownPressed_ = false; |
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| 159 | } |
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| 160 | else |
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| 161 | { |
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| 162 | moveUpPressed_ = false; |
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| 163 | moveDownPressed_ = true; |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | void TowerDefenseSelecter::moveRightLeft(const Vector2& value) |
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| 168 | { |
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| 169 | if (value.x > 0) |
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| 170 | { |
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| 171 | moveLeftPressed_ = false; |
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| 172 | moveRightPressed_ = true; |
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| 173 | } |
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| 174 | else |
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| 175 | { |
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| 176 | moveLeftPressed_ = true; |
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| 177 | moveRightPressed_ = false; |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | void TowerDefenseSelecter::rotateYaw(const Vector2& value) |
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| 182 | { |
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| 183 | } |
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| 184 | |
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| 185 | void TowerDefenseSelecter::rotatePitch(const Vector2& value) |
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| 186 | { |
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| 187 | } |
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| 188 | |
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| 189 | void TowerDefenseSelecter::rotateRoll(const Vector2& value) |
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| 190 | { |
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| 191 | } |
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| 192 | |
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| 193 | void TowerDefenseSelecter::fire(unsigned int firemode) |
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| 194 | { |
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| 195 | } |
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| 196 | |
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| 197 | void TowerDefenseSelecter::fired(unsigned int firemode) |
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| 198 | { |
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| 199 | //firePressed_ = true; |
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| 200 | } |
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| 201 | } |
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