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source: code/branches/towerdefenseFS15/src/modules/towerdefense/TowerDefenseSelecter.h @ 10422

Last change on this file since 10422 was 10408, checked in by erbj, 10 years ago

added functionality to the TowerDefenseSelecter

File size: 2.5 KB
RevLine 
[10394]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TowerDefenseSelecter_H__
30#define _TowerDefenseSelecter_H__
31
32#include "towerdefense/TowerDefensePrereqs.h"
33#include "worldentities/ControllableEntity.h"
[10397]34#include "TDCoordinate.h"
[10394]35
36namespace orxonox
37{
38class _TowerDefenseExport TowerDefenseSelecter : public ControllableEntity
39    {
40        public:
41            TowerDefenseSelecter(Context* context); //!< Constructor. Registers and initializes the object.
[10397]42            virtual ~TowerDefenseSelecter();
[10406]43            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);         
44            virtual void tick(float dt);           
[10394]45            virtual void moveFrontBack(const Vector2& value); //!< Overloaded the function to steer the bat up and down.
46            virtual void moveRightLeft(const Vector2& value); //!< Overloaded the function to steer the bat up and down.
47            virtual void rotateYaw(const Vector2& value);
48            virtual void rotatePitch(const Vector2& value);
49            virtual void rotateRoll(const Vector2& value);
[10408]50            virtual void boost(bool bBoost);
[10406]51            virtual void setSelectedPosition(TDCoordinate* newPos);
52            virtual void setSelectedPosition(int x, int y);
[10408]53            bool firePressed_;
54            TDCoordinate* selectedPos_;
[10406]55
[10408]56
[10406]57        private:           
58            virtual void updatePosition();
[10408]59            float timerSetFire_;
[10394]60            bool moveUpPressed_;
61            bool moveDownPressed_;
62            bool moveLeftPressed_;
[10406]63            bool moveRightPressed_;           
[10394]64    };
65}
66
67#endif /* _TowerDefenseSelecter_H__ */
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