Last change
on this file since 10158 was
10144,
checked in by maxima, 10 years ago
|
Geaenderte Turret Klassen hinzugefuegt. Neues Template towerturret. Dort wurde an den TDTower ein Turret attached. So schiesst der Tower nun auf die Enemies.
|
-
Property svn:eol-style set to
native
|
File size:
965 bytes
|
Rev | Line | |
---|
[9489] | 1 | <weaponslots> |
---|
| 2 | <WeaponSlot position="0,0,0" /> |
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| 3 | </weaponslots> |
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| 4 | <weaponsets> |
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| 5 | <WeaponSet firemode=0 /> |
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| 6 | </weaponsets> |
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| 7 | <weapons> |
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| 8 | <WeaponPack> |
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| 9 | <links> |
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| 10 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 11 | </links> |
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| 12 | <Weapon> |
---|
[10144] | 13 | <!-- <attached> |
---|
| 14 | <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 /> |
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| 15 | </attached> --> |
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| 16 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" /> |
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| 17 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" /> |
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| 18 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" /> |
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| 19 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" /> |
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[9489] | 20 | </Weapon> |
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| 21 | </WeaponPack> |
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| 22 | </weapons> |
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