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source: code/branches/towerdefenseHS14/data/levels/includes/weaponSettingsTurret.oxi @ 10245

Last change on this file since 10245 was 10144, checked in by maxima, 10 years ago

Geaenderte Turret Klassen hinzugefuegt. Neues Template towerturret. Dort wurde an den TDTower ein Turret attached. So schiesst der Tower nun auf die Enemies.

  • Property svn:eol-style set to native
File size: 965 bytes
RevLine 
[9489]1    <weaponslots>
2      <WeaponSlot position="0,0,0" />
3    </weaponslots>
4    <weaponsets>
5      <WeaponSet firemode=0 />
6    </weaponsets>
7    <weapons>
8      <WeaponPack>
9        <links>
10          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
11        </links>
12        <Weapon>
[10144]13          <!-- <attached>
14            <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 />
15          </attached> -->
16          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" />
17          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" />
18          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" />
19          <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" />
[9489]20        </Weapon>
21      </WeaponPack>
22    </weapons>
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