Last change
on this file since 10256 was
10144,
checked in by maxima, 10 years ago
|
Geaenderte Turret Klassen hinzugefuegt. Neues Template towerturret. Dort wurde an den TDTower ein Turret attached. So schiesst der Tower nun auf die Enemies.
|
-
Property svn:eol-style set to
native
|
File size:
965 bytes
|
Line | |
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1 | <weaponslots> |
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2 | <WeaponSlot position="0,0,0" /> |
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3 | </weaponslots> |
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4 | <weaponsets> |
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5 | <WeaponSet firemode=0 /> |
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6 | </weaponsets> |
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7 | <weapons> |
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8 | <WeaponPack> |
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9 | <links> |
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10 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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11 | </links> |
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12 | <Weapon> |
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13 | <!-- <attached> |
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14 | <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 /> |
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15 | </attached> --> |
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16 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" /> |
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17 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" /> |
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18 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" /> |
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19 | <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" /> |
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20 | </Weapon> |
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21 | </WeaponPack> |
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22 | </weapons> |
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