[10125] | 1 | <Template name=enemytowerdefense> |
---|
| 2 | <TowerDefenseEnemy |
---|
| 3 | hudtemplate = spaceshiphud |
---|
| 4 | camerapositiontemplate = spaceshipassffcameras |
---|
| 5 | spawnparticlesource = "Orxonox/fairytwirl" |
---|
| 6 | spawnparticleduration = 3 |
---|
| 7 | explosionchunks = 6 |
---|
| 8 | |
---|
| 9 | health = 100 |
---|
| 10 | maxhealth = 200 |
---|
| 11 | initialhealth = 100 |
---|
| 12 | |
---|
| 13 | shieldhealth = 30 |
---|
| 14 | initialshieldhealth = 30 |
---|
| 15 | maxshieldhealth = 50 |
---|
| 16 | shieldabsorption = 0.8 |
---|
| 17 | reloadrate = 1 |
---|
| 18 | reloadwaittime = 1 |
---|
| 19 | |
---|
| 20 | primaryThrust = 100 |
---|
| 21 | auxilaryThrust = 30 |
---|
| 22 | rotationThrust = 50 |
---|
| 23 | |
---|
| 24 | lift = 1; |
---|
| 25 | stallSpeed = 220; |
---|
| 26 | |
---|
| 27 | boostPower = 15 |
---|
| 28 | boostPowerRate = 1 |
---|
| 29 | boostRate = 5 |
---|
| 30 | boostCooldownDuration = 10 |
---|
| 31 | |
---|
| 32 | shakeFrequency = 15 |
---|
| 33 | shakeAmplitude = 9 |
---|
| 34 | |
---|
| 35 | collisionType = "dynamic" |
---|
| 36 | mass = 100 |
---|
| 37 | linearDamping = 0.7 |
---|
| 38 | angularDamping = 0.9999999 |
---|
| 39 | |
---|
| 40 | explosionSound = "sounds/Explosion2.ogg" |
---|
| 41 | > |
---|
[10126] | 42 | |
---|
[10125] | 43 | <engines> |
---|
| 44 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
---|
| 45 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
---|
| 46 | </engines> |
---|
| 47 | <attached> |
---|
| 48 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
---|
| 49 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
---|
| 50 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
---|
| 51 | </attached> |
---|
| 52 | <collisionShapes> |
---|
| 53 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
---|
| 54 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
---|
| 55 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
---|
| 56 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
---|
| 57 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
---|
| 58 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
---|
| 59 | </collisionShapes> |
---|
[10126] | 60 | <controller> |
---|
| 61 | <WaypointController accuracy=60> |
---|
| 62 | <waypoints> |
---|
| 63 | <!-- 1,3 10,3 10,11, 13,11 --> |
---|
[10132] | 64 | |
---|
| 65 | <Model position="-700,-500, 150" /> |
---|
| 66 | <Model position=" 200,-500, 150" /> |
---|
| 67 | |
---|
| 68 | <Model position=" 200, 300, 150" /> |
---|
| 69 | <Model position=" 500, 300, 150" /> |
---|
| 70 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
---|
| 71 | <Model position=" 500, 700, 150" /> |
---|
| 72 | |
---|
[10126] | 73 | </waypoints> |
---|
| 74 | </WaypointController> |
---|
| 75 | </controller> |
---|
[10125] | 76 | </TowerDefenseEnemy> |
---|
| 77 | </Template> |
---|